The way Mario seems to teleport when turning around in the water seems to say something about the way hitboxes worked in the original DKC1.
A person interested in nature, science, sustainability, music, and videogames. I’m also on Mastodon: @glennmagusharvey@scicomm.xyz and @glennmagusharvey@sakurajima.moe
My avatar is a snapping turtle swimming in the water.
The way Mario seems to teleport when turning around in the water seems to say something about the way hitboxes worked in the original DKC1.
Super Kong World
Thanks for the encouragement to just jump in and do stuff, gaming and otherwise.
I’ve found myself having a hard time finding dedicated time to play games (i.e. without worrying about something else “over my shoulder”) and I’ve also found myself seemingly unable to “learn” new genres of games despite my wanting to get into them (so I often end up playing genres I’m already familiar with). I suspect these are related, and I also suspect that just jumping in and doing stuff more spontaneously will probably help improve things.
Your mentioning using stuff from tlieset packs (which I presume you made) actually made me wonder about something – I’m definitely not a skilled visual artist myself, but I do have various very well-made asset packs that I’ve picked up over the years (mainly due to the giant bundles on itch.io), so maybe I could actually try stitching a scene together from them sometime. Could be a fun way to spend an hour or two when bored, and I could do something with these purchases while also being able to show off the work of a variety of pixel artists to friends.