The way Mario seems to teleport when turning around in the water seems to say something about the way hitboxes worked in the original DKC1.
“now you will suffer through mine cart carnage as i have, mario” - donkey kong
Mario Country
Super Kong World
- by peter jackson
I was going to ask “What about Diddy?”, but it seems that they tweaked the mechanics a bit, to give Mario a second state (small vs. big) instead of having two characters. This wouldn’t work with DKC2 since Diddy and Dixie have different abilities (you can only enter some barrels with either, Diddy is faster, Dixie glides), but for DKC1 this looks fun.
I’m downloading this now. Worth reading the release docs, as they explain quite a bit of changes done.
I’m playing it now, pic related:
Make sure to apply the patch to a USA v1.0 ROM. European ROMs and further versions don’t work.EDIT: Zingers, Zingers everywhere. Probably to balance.
Lasciate ogni
speranzaYoshi, voi che entrate - Yoshi is gone as you enter a new level.I keep trying to roll against the enemies, but Mario doesn’t roll.
I don’t recognise the music being used in the bonuses. Is this from Zelda? The music in Coral Capers (the water stage) is the same as SMW’s water levels though.
The shortcut between Coral Capers and Funky’s Flight still works!
Do it with a 3-D rendered ROM, 2-D ROM hacks aren’t as impressive as they used to be.