• DonnieDarkmode@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    I wonder why they decided to crank up fall damage compared to tabletop. A fall from that height in 5e is 3d6 bludgeoning

    • Dran@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Probably to make maps require less verticality for the mechanics they wanted. It’d be pretty hard to manage a camera angle at larger discrepancies for the same function. Either that or to make ranged builds more viable with major verticality in maps