Blizzard@lemmy.zip to Baldur's Gate 3@lemmy.worldEnglish · 1 year agoTIL: You can view fall distance in Combat Loglemmy.zipimagemessage-square2fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1imageTIL: You can view fall distance in Combat Loglemmy.zipBlizzard@lemmy.zip to Baldur's Gate 3@lemmy.worldEnglish · 1 year agomessage-square2fedilink
minus-squareDonnieDarkmode@lemm.eelinkfedilinkEnglisharrow-up0·1 year agoI wonder why they decided to crank up fall damage compared to tabletop. A fall from that height in 5e is 3d6 bludgeoning
minus-squareDran@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoProbably to make maps require less verticality for the mechanics they wanted. It’d be pretty hard to manage a camera angle at larger discrepancies for the same function. Either that or to make ranged builds more viable with major verticality in maps
I wonder why they decided to crank up fall damage compared to tabletop. A fall from that height in 5e is 3d6 bludgeoning
Probably to make maps require less verticality for the mechanics they wanted. It’d be pretty hard to manage a camera angle at larger discrepancies for the same function. Either that or to make ranged builds more viable with major verticality in maps