You are 4 in a team. A titan is killed with 1 precision strike. I’ve been in the situations you describe. A charger can only charge one person at a time. And one person can dance with 3 chargers for quite some time.
Sometimes a situation goes crazy. That’s the whole point of high difficulty. If you don’t want that, if you want the game to be a cakewalk, why do you play high difficulty?
Considering you just ignored all the issues I listed and instead said it’s just a skill issue after I pointed out that there’s too much spawning because patrols are bugged (confirmed by AH), and that I described a common situation where bugged enemies do not die after taking enough ordnance to kill 3+ of that enemy, I’m positive you’re either a moron or trolling. Have a good day. Another one blocked.
You are 4 in a team. A titan is killed with 1 precision strike. I’ve been in the situations you describe. A charger can only charge one person at a time. And one person can dance with 3 chargers for quite some time.
Sometimes a situation goes crazy. That’s the whole point of high difficulty. If you don’t want that, if you want the game to be a cakewalk, why do you play high difficulty?
Considering you just ignored all the issues I listed and instead said it’s just a skill issue after I pointed out that there’s too much spawning because patrols are bugged (confirmed by AH), and that I described a common situation where bugged enemies do not die after taking enough ordnance to kill 3+ of that enemy, I’m positive you’re either a moron or trolling. Have a good day. Another one blocked.
Are you really arguing that you need overpowered weapons because the game is buggy?
Man you were talking about game design two comments ago. Now you’re talking about bugs. Make up your mind.