- cross-posted to:
- opensourcegames@lemmy.ml
- godot@programming.dev
- cross-posted to:
- opensourcegames@lemmy.ml
- godot@programming.dev
Hello!
I am writing to ask for ideas from anyone of who you want to add and how they would be implemented.
There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play.
For a while now, I have been really feeling the need for a GPL Super Smash Bros clone.
It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart.
But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have.
If you have any special characters of your own design, then I can help after I add modding support.
The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want.
Godot will be the game engine of course.
License will be AGPL-3.0 only! Unless there is a reason for another one.
Repository will be on codeberg.org as always
Name of Game: ??? Drop suggestions in the replies, thank you.
I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made.
This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months.
I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.
You talk about ideas for different characters already, but there’s no base for any of this yet as far as I understand? Like, Smash characters all have a standard moveset that they share, there’s certain physics, rules, all the menus, the levels, etc. etc. - does any of that even exist yet? I would really not bother with thinking about content like characters when there’s 0 features or code yet. You don’t just want to hardcode a bunch of characters.
This is definitely something to consider. I like to have dynamic systems in my games. None of the gameplay for the fighting exists anywhere yet. I have only ever made a few menus for this kind of project while bored.
It would be great information to have ideas of what people may expect from a game like this. I do not want another dead project because I did not think anyone would be interested in it. With all of these replies, I am certain this will turn out well.
I have little doubt in the interest, as long as there’s a solid execution for it. Smash is an immensely popular franchise.