• TachyonTele@lemm.ee
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    9 hours ago

    It’s one of the best RPGs in the last decade, easy. Unless you already know how pathfinder works, it’s going to take longer than two months to beat it. There’s an insane amount of gameplay.

    • Shou@lemmy.world
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      8 hours ago

      Ahh… i remember kingmaker. 200 hours is what a single playthrough took. Wrath of the rightuous improved greatly upon the previous game.

      • TachyonTele@lemm.ee
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        8 hours ago

        I’d add probably 30-50 hours just figuring out what classes you want to play. Then spells. Then actual game mechanics. So that’s puts a safe starting point for a full run after 150 hours.

        Then add the 200 single playthrough to that.

        I got a little upset when then released Rogue Trader, just because they finished their new game before I finished my first lol

        • Shou@lemmy.world
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          15 minutes ago

          Haha true that! Bot to mention finding portrait art to match the character design.

      • Poopfeast420@discuss.tchncs.de
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        8 hours ago

        Yeah, 220 hours for mine, including the DLC campaign. Game is a buggy mess though and not properly balanced, especially near the end. As long as WotR improves at least those things, I’d be happy.

        • Shou@lemmy.world
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          16 minutes ago

          I barely had any bugs/glitches in kingmaker. Only a couple of visual ones. Nothing game breaking even though I messed around with mods too. The game was balanced really well too. Pathfinder is just a hard system.

          Wotr is better in a lot of ways, but I did encounter a game breaking bug where one of the army stats stopped levelling.

        • SolOrion@sh.itjust.works
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          1 hour ago

          not properly balanced

          IME, that’s just the dangers of running Pathfinder. There can be such a disparity between a well built character and someone just going through character creation picking random stuff that it’s hard to balance for both possibilities. As a DM, I’ve always kinda played it by ear and tried to have some way to scale the difficulty on the fly built into as many encounters as I can.