• 222 Posts
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Joined 1 year ago
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Cake day: September 2nd, 2023

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  • It’s only recently that EEE as a term started being misused and it’s happening mostly in the Fediverse so I’m not giving up on correcting that.

    Also, what I said doesn’t mean I like any of the involved companies. I use Apple products but cheer whenever they’re exposed for being dumb or greedy. Epic is only doing this because they missed the train on electronic storefront monopolies. AltStore took people’s money and released a store that had like 2 apps total for months and only got some more only recently (and they’re very middling). There’s no good guys here but outcomes of their fight seem positive regardless.


  • Is step 2 really “extend”? I swear to god, nobody uses this term properly anymore, especially here. EEE is description of practice of attacking standards like file formats and protocols.

    Epic has proven to be very spiteful. They’re likely doing this just to hurt Apple with Altstore being accidental beneficiary. I very much doubt that Apple fee is going to remain in place, so this donation will carry Altstore through the interim period before EU forces Apple to comply.















  • You don’t seem to understand what a monopoly is. Having some small competition that’s not ever going to threaten you because you can leverage your dominant position is also a case of a monopoly.

    Epic poured billions of Fortnite money with little to show for it. How is anyone going to compete with a platform that most gamers have all of their games on? This is why they need to be broken up or brought to order via regulations. Companies are not your friends.



  • Pain tolerance to prices, how good the support is, how snappy the app is etc. Within the space of game marketplaces they’re average and that’s because every one of them kind of sucks. If Epic was first to monopolize PC game marketplaces people would be defending them like they defend Valve now because they want all of their games in one place.

    Linux gaming was stable before Proton. It was never big but mainstream titles were getting released. These days there’s nothing. Titles could be broken at any moment by a developer and nobody will have any responsibility to fix it. I very much doubt that a for profit company does anything because they “like” something like Linux. They’re there to make money, period.

    I’m not saying Valve should port their games to ARM or update them, it’s up to them and they don’t seem to be interested in developing games all that much these days. My point wad that plenty of games run via Rosetta2 fine. Steam doesn’t run fine because essentially it’s a web browser and that’s where you can say that 80 developers might not be enough to support this money printing machine.


  • Their cut is mathematically fair but the inputs for this formula are mostly pain tolerance levels of consumers and producers. I meant fair for having a monopoly. Either you’re a utility or need to be broken up so that actual competition can take place.

    Steam Deck and Proton killed Linux gaming because nobody bothers to do native ports. While I don’t agree with that approach it kinda works but it’s not that Valve does this because they like Linux. They’re scared of losing their monopoly in case Windows changes too much.

    There are ARM native games on Mac (Disco Elysium for example) and Steam has no issues with them. Not having ARM client though means that you’re running a dynamically recompiling web browser through a translation layer resulting in terrible performance.