Last week, my favoured gaming news site, VGC, asked former US PlayStation boss Shawn Layden whether he thought the pursuit of more powerful consoles was still the way to go for the video games industry. His answer was not what I expected.

“We’ve done these things this way for 30 years, every generation those costs went up and we realigned with it. We’ve reached the precipice now, where the centre can’t hold, we cannot continue to do things that we have done before … It’s time for a real hard reset on the business model, on what it is to be a video game,” he said. “We’re at the stage of hardware development that I call ‘only dogs can hear the difference’. We’re fighting over teraflops and that’s no place to be. We need to compete on content. Jacking up the specs of the box, I think we’ve reached the ceiling.”

This surprised me because it seems very obvious, but it’s still not often said by games industry executives, who rely on the enticing promise of technological advancement to drum up investment and hype. If we’re now freely admitting that we’ve gone as far we sensibly can with console power, that does represent a major step-change in how the games industry does business.

So where should the industry go now?

  • kitnaht@lemmy.world
    link
    fedilink
    English
    arrow-up
    8
    ·
    edit-2
    12 days ago

    It should go towards getting rid of fucking garbage smeary TAA and developers that don’t want to put optimizations into their game and use DLSS as a cover-all bandaid for shit.

    We shouldn’t need a 4090 to play 1080p games.

    • yonder@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 days ago

      I don’t know how people stand TAA, it looks awful. Whenever I get the option, I turn it off because I would MUCH rather see aliasing than having an image that looked like someone used the smear tool in Photoshop.