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Joined 1 year ago
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Cake day: June 19th, 2023

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  • My 18 year old sphynx, Hairry, had congestive heart failure last Sunday, but I got him to a vet in time for them to help. He’s doing well on medications and I get some extra time with him.sphynx cat curled up in a blanket with a leg stretched out

    The vet was an ordeal as their initial diagnosis was lymphoma and were going to give steroids. A friend that works there offered to come in on her day off, made them wait for radiology to report back, and figured out it was heart failure. If they had given him steroids, it would probably have killed him, so I’m extra grateful she gave him some extra attention and care. He still had to stay in an oxygenated kennel for a day and a half as the meds cleared the fluid from around his heart and out of his lungs.













  • Hobbies, sure. But specialization comes with tools and learning that generalists don’t have, couldn’t possibly afford, and would be a ridiculous amount of things to store and knowledge to remember. E.g. I don’t want to do my own dentistry and I’d prefer an expert for that. Dentistry in the US requires a whole medical degree, specialized tools, etc. I also don’t own the equipment nor have the knowledge to find and drill a well if I want to be “self sufficient”.

    You don’t have to be an expert, and that can be very freeing, but we do need them and becoming an expert has opportunity costs. That doesn’t mean experts are shallow or becoming a generalist is deep or morally better nor does it mean generalists are in any way insufficient.


  • I play boardgames where there are enough moving parts that replacing some with software improves them tremendously. Gloomhaven and Frosthaven have a bunch of tools for them to help setup, combat, track campaigns, etc., and they help tremendously.

    There is nothing like that for Shadows of Brimstone. For a lot of things, there’s just too much data. I tried to make a script that automated the travel phase after missions which was pick the size of town, determine the number of hazards based on the number of characters and size of town, pick out the hazards, and display each in turn. The amount of text in it was just too much to be worth it. But even being able to replace the scavenge deck, loot deck, and exploration tokens would free up some table space and they’re less than a dozen possible outcomes each with only a small amount of text.

    I’m sure there are other popular games that would be more conducive to having complexity automated. Finding one that won’t send a cease and desist might be a challenge, though.