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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I really liked this one. I think it did a good job making Starbase 80 fit into the universe as more than just a joke (why does starfleet have a starbase that everyone knows just totally sucks? Well, because of a bunch of weird circumstances, and also it’s more complicated than the reputation).

    Interesting, although unsurprising, that Mariner apparently didn’t hang around SB80 long enough to figure out that there was more there than met the eye. A lot of the stuff uncovered in this episode should have been noticeable to a new transfer.


  • Who actually was Bargh? He’s the “leader of the Klingon Oversight Council,” who are supposedly tasked with approving the eligibility of officers. That doesn’t sound like a body which would actually command ships or fleets directly, but Ma’ah describes his ship as being part of Bargh’s fleet. Bargh’s death is also not presented as something that would significantly shake the Klingon government. Kor had been on this council (and rejected Martok) in 2345, but Kor would have been approaching 100 at that point and likely wasn’t especially active in day-to-day military command.

    So is Bargh essentially a minor administrator on a power trip, or a person of significant status and power who commands fleets but also has a role on this relatively minor council? My inclination is the former, and Ma’ah is expressing some sour grapes in referring to “his” fleet, but it’s not clear.




  • Transporter clones appear to be vanishingly rare. We’re aware of two (Thomas Riker and William Boimler), and the circumstances around Thomas Riker’s existence were clearly unheard of to any of the people investigating. Clearly this is not a thing that transporters normally do, or are even capable of outside of extremely unusual circumstances.

    It also seems pretty dystopian to require the insertion of artificial genetic markers to make a person more easily recognizable. Would we expect “normal” identical twins to be treated similarly? Or actual clones?

    I think the larger lesson on this incident from Starfleet’s perspective is that they need to beef up their internal security practices. Big shocker, that. Thomas Riker is neither the first nor last person to successfully impersonate a starfleet officer and cause major troubles in doing so, and most threat vectors can’t be solved by preemptively identifying likely perpetrators (such as this likely very offended transporter clone) and modifying them specifically to make infiltration more difficult.









  • Ahh yes, Civ IV. From ye olden days, when the dev teams cared about such weird and obsolete ideas as testing the game before release, or creating an interface that tells the player what the fuck is actually happening. Or useable asynchronous multiplayer, or an AI with enough of a clue to play the damn game competently… I could go on.

    Some people apparently liked V’s whole “don’t build too many cities, we don’t want to have an actual empire here” deal, which definitely isn’t my thing but does create less micro. But most of the mechanics were reasonable and the UI shared more or less enough info to follow along. They also opened up the code after the final expansion so modders could do some really great things.

    IV had a lot of really good ideas, and zero polish. The current version of the game is laden with silly bugs, ride with bizarre balancing choices, and hideously opaque with simple questions like “how much research have I put into this tech”, “how much production overflowed off this completed build”, and “how likely is this unit to kill this other unit, vs simply damaging it.” They haven’t opened up the code to modders, nor have they put any effort into fixing these frankly silly errors themselves.

    Civ IV is great because of relatively simple mechanics which allow a lot of interesting choices in how to construct and develop your empire. It accentuates this by getting all the boring stuff right: bugs are few and minor, the interface is communicative, etc. it’s not perfect in either regard, and yet somehow it far exceeds its successors in these simple categories. This is how you make a good turn-based 4X game actually fun, even with 2005 graphics.

    And yet, V and VI sold extremely well, and VII seemingly will as well, despite inevitably being a grossly inferior product at release which will be dragged most of the way to a truly finished state over five years of patches and DLC.

    I guess this is very “stop having fun meme”, but why the hell are the only games in this genre (of all genres) trading balance, bug fixes, and comprehensible interfaces for fancy graphics? Is it really not profitable to make a game like Civ IV in 2024?