• 88 Posts
  • 420 Comments
Joined 1 year ago
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Cake day: July 1st, 2023

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  • Summarized the transcript using Firefox Orbit

    • The speaker had an unexpected experience with UPS, a shipping company, regarding high brokerage fees for a package shipped from the US to Canada.
    • UPS charged significantly higher fees than competitors for customs clearance, holding the package hostage until the fees were paid.
    • The speaker ordered a hot sauce collection and was not informed of the shipping company used, resulting in unexpected fees.
    • The fees included entry preparation, disbursement, and GST, with the entry preparation fee being more than the initial shipping cost.
    • The speaker contacted UPS to dispute the fees, citing the Consumer Protection Act of Alberta and arguing that the fees were unfair and an unwarranted additional cost.







  • I think it’s unintentional, I’ve seen times where their servers were struggling and the game was unable to check if the spot was claimed by someone, and when it fails, the game assume the spot is free, leading to duplicate use of the same spot…

    I wish the verification was more robust, but then if it would fail when there’s a server downtime then nobody would be able to claim a land. You don’t want to block a functionally as integral as building because of an outage…

    A potential solution would be to check who first claimed the land, and the user who did it first keeps it whil the others are expropriated and need to rebuild somewhere else, but then there are edge cases to consider

    • if someone claimed the land while the servers were down, and someone claimed the same land while the servers were up, who has the valid claim?

    The one who says they did it first with only a timestamp as the proof (maybe they set their system clock in the past to fake it), or the one who claimed it and has the proof in the servers?