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Joined 1 year ago
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Cake day: June 25th, 2023

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  • I logged about 30 hours in the open beta on PS5 and really had fun. I played mostly hunting horn and gunlance, and was very satisfied with the changes. Playing solo in the map highlights the “seamless-ness” they have been repeating over the conferences.

    I have two main complaints for the beta.

    The performance on PC was inexcusable. I tried to play it with RTX 2070 (exactly their recommended spec), and it did not look good with poor frame rate. Furthermore, I played on Linux with protonGE, and visual glitches happened often that made me have to restart the game

    Play session with friends was confusing and chaotic. I understand things like 100 person lobby, player links, environment link, quest board, etc serve different purposes for multiplayer, but they have been made complex when I just “want to play with friends” in the end. The lobby searching algorithm often placed us in 99% lobby, when many 40-60% lobbies were joinable with manual search. Disconnection happened often, where some quests were rejoinable and some were not.

    Overall, I’m sure the game will turn out great eventually after better optimization, but I’m just not sure when. I’m now holding off preordering, and wait until better performance is shown later




  • I just looked them up and maybe you are right. But QEMU definitely lacks a GUI config tool that is both easy to use and allows for advanced features like snapshots. So far the only ones I know is GNOME Boxes and Virt Manager, and neither is as good as providing handy ways to configure as VirtualBox. I could probably just write the XML config or QEMU command by the documentation, but next time it could be a different scenario so I have to investigate the docs and maybe a few more forum posts. In VirtualBox, the buttons that do everything for me are always there










  • From my understanding, one of the actual use case of assembly is for cyber security engineers to dump assembly instructions from a compiled program, so they can check for any potential vulnerability. I’ve also seen assembly included in an embedded codebase (the overall project is in C), which I assume is for more optimized performance and deterministic behavior