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Joined 4 years ago
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Cake day: January 21st, 2021

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  • The concern is that it would be nice if the UNIX users and LDAP is automatically in sync and managed from a version controlled source. I guess the answer is just build up a static LDAP database from my existing configs. It would be nice to have one authoritative system on the server but I guess as long as they are both built from one source of truth it shouldn’t be an issue.


  • Yes, LDAP is a general tool. But many applications that I am interested in using it for user information. That is what I want to use it for. I’m not really interested in storing other data.

    I think you are sort of missing the goal of the question. I have a bunch of self-hosted services like Jellyfin, qBittorrent, PhotoPrism, Metabase … I want to avoid having to configure users in each one individually. I am considering LDAP because it is supported by many of these services. I’m not concerned about synchronizing UNIX users, I already have that solved. (If I need to move those to LDAP as well that can be considered, but isn’t a goal).


  • I do use a reverse proxy but for various reasons you can’t just block off some apps. For example if you want to play Jellyfin on a Chromecast or similar, or PhotoPrism if you want to use sharing links. Unfortunately these systems are designed around the built-in auth and you can’t just slap a proxy in front.

    I do use nginx with basic with in front of services where I can. I trust nginx much more than 10 different services with varying quality levels. But unfortunately not all services play well.



  • How are you configuring this? I checked for Jellyfin and their are third-party plugins which don’t look too mature, but none of them seem to work with apps. qBittorrent doesn’t support much (actually I may be able to put reverse-proxy auth in front… I’ll look into that) and Metabase locks SSO behind a premium subscription.

    IDK why but it does seem that LDAP is much more widely supported. Or am I missing some method to make it work






  • kevincox@lemmy.mltoPrivacy@lemmy.mlIn search for a good VPN
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    12 days ago

    I mean it is always better to have more open source. But the point of the multi-hop system is that you don’t need to trust the server. Even if the server was open source:

    1. You wouldn’t know that we are running an unmodified version.
    2. If you need to trust the server then someone could compel us to tap it or monitor it.

    The open source client is enough to verify this and the security of the whole scheme.




  • Here is the problem with crop quality:

    1. Most of the purchase decision is what is observable at the store.
      • Does it look good.
      • What is the price.
      • How is the smell, texture, weight…
    2. Some happens at home, and you might remember for next time.
      • How does it taste.
      • How long does it last.
      • Does it make you feel satisfied.
    3. It is basically impossible to know how good food was for you.
      • You eat a lot of food and the response is delayed.
      • Even if you have a response you probably don’t properly understand your body.
      • In the end most of the “health” of food is just your believes and marketing.

    So there is basically no business pressure to have crops be nutritious.


  • Because these buckets probably don’t exist (citation needed on all of these, I don’t have access to data from a large online store).

    I suspect that this is actually a “good” recommendation in the face of many other facts.

    1. Any recommendation has a very low risk of success. Outside of searching contexts (where there is clear intent) I suspect that the chance of a recommendation leading to a purchase is <1%.
    2. You usually make more money from bigger sales. So showing a 1% expected $1k GPU is better than showing a 20% expected purchase $20 pair of sunglasses (and I doubt any recommendation has 20% purchase rate outside of clear sources intent).
    3. People return things. Return rate is much higher than 1% on many platforms and some good chunk of these will want a similar product to replace the defective/bad/unsuitable one.
      • For Amazon this maybe isn’t a good excuse because they should be able to incorporate return information into the recommendations. But even then, lots of people may prefer to order a second one before going through with the return. Maybe they want to do a comparison to be sure that they like the new one more before sending the first back.
    4. People do have uses for multiple even for things that wouldn’t seem that way at first glance. If I just bought a GPU and am happy with it maybe my partner needs an upgrade (or gets a little jealous). Maybe I will see a similar or identical product recommended and get it for her. Maybe I like my new fridge and also want to replace my second basement fridge with it, or maybe the quietness of the new one made me realize how loud the other one is and I want to get a similar model to replace it.
    5. People recommend things to each other. Maybe I just bought a GPU and my buddy is asking if I like it. The next day I see a recommendation for a GPU that I think is a good open for them, I send the link.

    Yes, all of these scenarios are unlikely, but I suspect that is actually significantly higher than the baseline, and for the big items that people usually complain about much more profitable. I suspect you see these ads because they work. Not as in they are often right, but that they have higher expected value than other available ads.


  • Yeah, I can’t believe how hard targeting other consoles is for basically no reason. I love this Godot page that accurately showcases the difference:

    https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html

    Currently, the only console Godot officially supports is Steam Deck (through the official Linux export templates).

    The reason other consoles are not officially supported are:

    • To develop for consoles, one must be licensed as a company. As an open source project, Godot has no legal structure to provide console ports.
    • Console SDKs are secret and covered by non-disclosure agreements. Even if we could get access to them, we could not publish the platform-specific code under an open source license.

    Who at these console companies think that making it hard to develop software for them is beneficial? It’s not like the SDK APIs are actually technologically interesting in any way (maybe some early consoles were, the last “interesting” hardware is probably the PS2). Even if the APIs were open source (the signatures, not the implementation) every console has DRM to prevent running unsigned games, so it wouldn’t allow people to distribute games outside of the console marker’s control (other than modded systems).

    So to develop for the Steam Deck:

    1. Click export.
    2. Test a bit.

    To develop for Switch (or any other locked-down console):

    1. Select a third-party who maintains a Godot port.
    2. Negotiate a contract.
      • If this falls through go back to step 1.
    3. Integrate your code to their port.
    4. Click export.
    5. Test a bit.

    What it could be (after you register with Nintendo to get access to the SDK download):

    1. Download the SDK to whatever location Godot expects it.
    2. Click export.
    3. Test a bit.

    All they need to do is grant an open source license on the API headers. All the rest is done for them and magically they have more games on their platform.


  • kevincox@lemmy.mltoPrivacy@lemmy.mlIn search for a good VPN
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    12 days ago

    Mullvad is one of the best options if you care about privacy. They take privacy seriously, both on their side and pushing users towards private options. They also support fully anonymous payments. Their price is also incredibly reasonable.

    I’m actually working on a VPN product as well. It is a multi-hop system so that we can’t track you. But it isn’t publicly available yet, so in the meantime I happily recommend Mullvad.


  • The only mentioned benefit seems to be privacy.

    Apparently it prevents this auto embedding:

    YouTube injects their video link directly in its RSS feeds in a way that will cause some RSS Readers to automatically embed the YouTube video

    But it is just a media link. It isn’t like YouTube is doing something nefarious. This are just doing RSS (somewhat) like intended. If your feed reader renders these links without any confirmation it is an issue that will affect all feeds and you should change the settings on your feed reader.

    In general I like openness providing feeds for sites that don’t have them but this seems a little pointless. I guess it is basically a proxy service that hides your IP at this point?



  • I don’t think it is that simple. I think that outline is about the “focus”. So if I press enter it will activate that tab, if I press tab it will move the focus to the “Entire Screen” tab.

    The UX issue is that there are two concepts of focus in this UI. There is “which tab is active” and “what UI element will pressing enter activate”. These two are not sufficiently differentiated which leads to a confusing experience.

    Or maybe there can just be no keyboard focus indicator by default, but that may be annoying for keyboard power users. But this is generally how it works on the web, you have to press tab once to move keyboard focus to the first interactive element.