Why do the small beings simply not travel atop the winged creatures to the molten rock?
Why do the small beings simply not travel atop the winged creatures to the molten rock?
I bet I’d still have trouble finding that cache.
Biggest I’ve ever found was a tupperware, one that you use to take home leftover cake.
Firstly, of course they’re not paying child support, because being a sovcit requires you to be an insufferable asshole first obviously.
Secondly, I mean, I don’t condone shady businesses practices or grifting. But man, whoever running that is an absolute genius. Scammer for sure, and while I hate scammers to my very core, something about scamming these people in particular feels so very poetic. Someone should maybe tell them, but man… this is funny.
upvote for VA-11 HALL-A
And beyond this, there are plenty of Cthulhu-adjacent stories not authored by HPL that are fantastic reads as well. The Lovecraft wiki has some good examples and a nice diagram for what is colloquially deemed “canon”, if someone reminds me, I can link it here if so desired.
I’ve been reading a collection of Innsmouth-related stories in a compilation aptly named “Shadows Over Innsmouth”, very great stuff. I can’t say it exactly emulates the Innsmouth feel, but I’m still loving what I’m reading so far. I do recommend it.
…small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won’t greedily try to snap to rails I don’t want it to. I’m sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I’m trying to plan them out before I actually build them, that I’m able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won’t be an annoying issue.
don’t mind me, just watching the above comic unfold in real time
…or when sounded like “ay” as in “neighbor” or “weigh”.
Actually, let me double check that with my foreign buddies Keith and Heidi, they’ve got eight children who are all cops and busted a major counterfeit heist the other day. Weird, right?
I’ve said this before, but Factorio is genuinely the only thing that has made me lose track of time before. When I’m goofing off into the wee hours of the night, normally I have a vague sense of time passing. I won’t know what time it is, but I’ll know that it’s late and I should probably stop whatever it is I’m doing (and won’t). And then I’ll look at the clock and it’s 2am-- late, but not surprising.
But then came Factorio. This was when I first started playing, around the time I just started making black science packs. I was refitting my bases to work with laser turrets, and making minor modifications here and there like upgrading from 2 saturated belts of iron to 4 and such. Nothing major. I’d just do these things, maybe an hour or two, and head to bed. So you can imagine my surprise when I look at the clock and it was 5:30 AM. I was baffled; I had no idea I’d spent that long modifying my base. Like 7 hours straight, no breaks. And then the exhaustion hit, and I saved and went immediately to bed.
Cracktorio man, the addiction is real.