• 6 Posts
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Joined 1 year ago
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Cake day: July 4th, 2023

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  • deranger@sh.itjust.workstoGames@lemmy.worldSpooky Games
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    13 days ago

    Still Wakes the Deep. Shit goes wrong on a Scottish oil rig in the 70s, it’s sorta like dead space mixed with alien isolation and a walking simulator. Stealth gameplay with some puzzles and a decent emotional narrative. I had a good time playing it and it’s on gamepass. Short and sweet.


  • I really doubt they’re listening to your microphone. Constantly uploading your audio would be noticeable in bandwidth and constantly analyzing audio on device would kill your battery - at least currently.

    What this demonstrates is how good tracking by other methods is getting. You don’t need to listen to someone’s microphone when you know what they and their friends/coworkers are looking up online and likely bringing up in conversation. It’s trivial to fingerprint someone and track near everything they’re looking up online, and even if you’re privacy conscious, many of those you associate with share their contact list with every app that asks for it. This makes suggesting things your friends are looking up pretty easy. Add a bit of confirmation bias to the mix and you’ve got this “listening to the microphone” theory, because you’re not counting the number of times an ad isn’t something you’ve been recently discussing.


  • You could say the same thing for any Fallout/Elder Scrolls game, too. ‘Boring ride through the country’ < oblivion and Skyrim. ‘Boring walk to the next area’ <Fallout

    Exploration is one of the most enjoyable parts of those games. It’s not boring in ES or FO because of all the things you find along the way. Walking from A to B and getting distracted for 2 hours at random POIs you find is a hallmark of these games.

    This aspect was completely absent in Starfield, idk how they fucked up exploration so much.

    it’s a literal SPACE exploration game, how can you complain about travelling through space

    Traveling != exploration. Eliminating the load screens just leaves you in boring space with no POIs to discover along the route.








  • The people clamoring for traditional FPS flashlight took a lot away from the horror aspect. Being forced to choose between flashlight or weapon was great, sometimes I’d just be seeing from the muzzle flash. Having the flashlight and gun simultaneously ruined this deliberate disempowerment.

    I played the shit out of this when it was released, really enjoyed it. Getting stoned and playing it in the dark on my Viewsonic P95f+ CRT was an absolutely blast.

    Glad the article mentions Chronicles of Riddick: Escape From Butcher Bay because that was a really dope game of the same era that I rarely see mentioned.


  • stand of the tide’, which is when tide levels ‘stand’ at a maximum or minimum

    Isn’t that when it’s just standing at high or low tide?

    Some googling leads me to find it’s either “ebb tide” or “flood tide” depending on whether it’s halfway falling or halfway rising, respectively. I’m not sure if this is exactly half way though, some diagrams make it appear that any time in between in either one of these, not necessarily half way exactly.