• 8 Posts
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Joined 1 month ago
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Cake day: August 8th, 2024

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  • I think it’s understandable why they sue them (I doubt it holds up in court though), it’s just horrible business practice because Nintendo is too lazy to actually innovate and do something creative for a change, instead of sitting on franchises like that and do fuck all with it, only releasing repetitive piss-poor games based on the exact same concept they invented like 30+ years ago.

    The problem is people will still buy Pokemon, even if they’re absolute garbage games. So Nintendo won’t change it either.




  • I didn’t have any real problems with the actual story of the Acolyte, but what did put me off most was the insane pacing and strange edits in that show, there was rarely a moment of rest to give viewers time to let stuff sink in. Some episodes also cut-off very suddenly to a credit roll, it was just jarring. And a lot of scenes felt like they were supposed to be a lot longer and could’ve benefitted from a lot more dialogue.

    I’m unsure why they did so, because most episode could’ve easily been like 20-30 minutes longer to make at least 1 hour episodes. I think they might’ve cut a lot and saved it for either flashbacks in a potential second season (especially the Qimir stuff) or decided they wanted to change it later.

    The whole editing and pacing reminds me a lot of Rise of Skywalker, the entire movie felt like they crammed 2 or even 3 movies into one.





  • Did a level 10 operation on bugs yesterday and it was ridiculously easy compared to before. Bots were a bit more difficult, but we didn’t get anyone to join so with just 2 players it was impossible. Another level 10 bot mission later with 4 players was very easy.

    I never felt like the difficulty tuning was the problem, it was the weak-ass weapons and constant weapon nerfs. But it seems like with the buffs they also nerfed spawns and now the weapons overpowers the difficulty again. They either need to buff weapons and keep the ridiculous spawn rates that should be overwhelming on level 10, or nerf the weapons again so it’s not that easy and requires more tactical gameplay.

    There used to be a nice balance in difficulties, if it’s too difficult you could just down the level to something more chill. The top level ones are supposed to be a real challenge. Now they feel like what was previously a level 7, 8 or 9 level, depending on which enemies you get.