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Joined 1 year ago
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Cake day: July 4th, 2023

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  • I like collecting achievements, so if it’s a requirement, I usually do. The last one was Silent Hill 2, which kind of doesn’t count. You start with nothing, and the only difference is that items appear when they weren’t there on the first run. I’ve done the FromSoft Soulsborne games, but Elden Ring had so much content that I had to take a long break before going back. The ones I’ve enjoyed most though are games that have upgrade systems that you can’t complete without a ton of grinding, like Ratchet and Clank (plus NG+ has the RYNO). They just can’t be super-long. I’m probably never replaying Persona 5, just because of the time commitment.








  • Up Your Arsenal was easily my choice for best game up until A Crack In Time came out. I never played the online portion, but the story was fantastic and hilarious, there’s a ton of worlds to explore, and the weapon upgrades felt great to pursue. My issues with most of the other games is they never hit the high bars set for content that these two had, and the story never seemed to hit the same highs either, either for UYA’s humor or Crack’s emotion.

    Regardless, I think we can all agree that not getting another game for at least half a decade more really sucks.











  • Dead by Daylight does the opt-in beta thing. Progress doesn’t transfer from one to the other, but unlocks are handled by just unlocking everything. The bonus of this, as opposed to in-house only, is that players can see what’s coming and give at least some chance for feedback before release. The downside is that there’s only one iteration, beta, then release, and sometimes things that worked in the beta are broken in release. I’m not saying that this should replace an in-house sandbox, but as an addition it helps devs get thousands of eyes on it and lets the community voice issues before they become semi-permanent.