Good catch! Thanks, I didn’t even see that.
Good catch! Thanks, I didn’t even see that.
This sounds really good. I’ve never seen Sichuan peppercorn bitters, but that sounds really interesting. Do you have a recipe?
He’s decided you’re not on his level, but he thinks you’re cool all the same.
I laughed at first, but then I realized I’d have found Starfield vastly more interesting if weird stuff like this happened all the time on purpose and they leaned into it with small quests. This one bug delighted me more than any of the actual quests I can remember at this point.
It almost feels like Starfield was ambitious in the wrong ways. Bethesda trying to aim for Disco Elysium-ish oddness might not have turned out great, but I think it would have made more of a lasting impression.
Biblically-accurate Ace Combat aircraft.
A turret toss does seem like it would be effective as reactive armor. Is this how tanks evolve to survive drone predation? Main turret autotomy to give the smaller turret buds a chance to flee?
Some ships do have emergency antimatter generators per the TNG Technical Manual, but they’re hideously energy-intensive to run–something like a 10:1 ratio of deuterium used for each unit of antimatter. They only make sense to run in the rare situation you absolutely need to warp to safety when you somehow have deuterium and a warp core but no antimatter.
But holodecks apparently have their own infinite power supply incompatible with any other Starfleet technology, so perhaps Voyager used the holodeck replicators to generate deuterium to run their antimatter generator whenever the Doctor isn’t practicing his sermons.
Efficiency would be abysmal even by the normal standards of this process, but it beats walking back to the Alpha Quadrant.
The microwave thing? I couldn’t even guess, though I personally wouldn’t want to stand next to it even if it works. A big microwave emitter on the battlefield is just asking to catch a HARM.
It really doesn’t seem like anyone knows for sure what to do about drones right now.
Large, non-nuclear EMPs mostly use explosives. Covering a large battlefield means you’re essentially bringing a massive, single-use explosive charge to the battlefield, staying uncomfortably close enough to benefit from it, and trying to set it off at exactly the right time, because they’re not reloadable. And your enemy is probably thrilled you’re doing this, because it saves them from hauling their own explosives there. (On that note, why are you sitting on this thing instead of dropping it on the enemy?)
This is in addition to whatever shielding you brought, which is likely bulky and conspicuous. And you’re probably not doing combined arms, because shielding infantry and light vehicles from massive explosions is, it is fair to say, something of an unsolved problem.
But wait, you might be thinking. I know there are non-explosive ways to generate EMPs. Yes, there are, but you need a power source for those, and if you have a really good, portable one of those and a consistent supply of fuel to run it, you probably have better uses for it, like powering a modest laser. Oh, also, you’re 100% sure your shielding works perfectly, right? You’ll find out quick if you don’t.
Nobody:
Absolutely nobody:
The ghost of Sam Hughes: Okay but have you considered
I love the idea of an art gallery management game, but the devs’ description of how they use AI is sending me:
They follow that up by disclosing they used AI to create Steam marketing materials. I wonder if they also consider those a form of artificial intelligence?