Don’t Think, Just Jam
That’s what happens when you leave the public facing part of the project with a skeleton crew and force everyone else to work on big boss’ darling behind closed doors. Not that I’m defending this approach but it is what it is. ╮( ˘ 、 ˘ )╭
It might interest you that Evocati is suppose to test a potential 4.0 release candidate for wave 1. Chance to test SM on live servers within the next quarter is more and more probable.
Welp, since you beat me to it I’ll just drop my usual TL;DW here.
Guests:
TL;DW:
They obviously stream normally as well but the group focus is on music to a bigger extent than the main Holo side - ReGloss has 22 covers and 4 original songs on their main channel on top of all the covers made by each member (playlist on the group channel is up to 57 songs right now).
Just a heads up, your spoiler is broken (you’re missing the first spoiler keyword).
Man, I love the vehicle handling. It’s far from perfect but I much prefer the weightiness of Cyberpunk (or GTA IV) over more “Hollywood” approach of most games. I realize I’m in a minority on this one but I hope they keep it in the next game (just with extra polish, obviously).
I recently restarterd my playthrough (first time touching the game since 2.0 dropped) so I’m not done with the game yet but my very brief thoughts are: I like the new content and technical improvements, I’m not entirely sold on gameplay changes and have more fun with the old mechanics to some extent (I actually reinstalled the legacy version to compare). There are some things I really appreciate in the latest version but over all legacy is more up my alley.
It’s still a great game and probably will end up as one of my favorites despite all its issues. Will see how I feel after I’m done with it.
I came back to Cyberpunk 2077 recently. First time touching the game since the 2.0 update and I have to say I’m a bit mixed on the changes (I actually reinstalled the legacy version to make sure I’m not just misremembering things).
I’ll probably post a longer write up once I’m done with my playthrough (or at least do more testing and comparison between both version) but for now my main takeaway is this: I like the new content and all the technical improvements, gameplay, while better from a design and balance perspective, lost some of the fun for me in the process. It’s still a great title and I enjoy it quite a bit but yeah… I miss some of the old unbalanced jank of a game we had before.
Man, I’m so proud Miko’s growth and perseverance. The fact that she managed to go from a really rough start to where she’s now is a huge inspiration whenever I’m having a bad day. I love me some freedom lady.
Rockstar showed their thoughts on IV clearly in GTAV, I don’t think you have to worry about it anymore.
I currently doing a playthrough funnily enough, didn’t realize it was so close to an anniversary.
I’ve been spending more time exploring and doing side activities this time around, just driving around and taking photos. It ended up being quite a surprising experience. I was surprised with how easy the game is, how fast the story moves or how empty some parts of the world are (makes sense considering when it released). Taking the world in a more touristy way was an interesting change compared to how I experienced those games before. It’s also a way of playing I’ve been trying to move towards more and more recently (doing the same with Cyberpunk as well).
I still think it’s a great game but IV and, to lesser extent, Vice City are probably my favorites as far as mainline games are concerned. IV especially as it had a nice grounded approach to gameplay with weighty movement, interactions and driving, as well as the story - it sucks most people hated this as GTAV ended up being a rather mid experience for me.
Or at least take the time to confirm what’s what. It’s not like this was a live Q&A session.
As mentioned in OP, Galaxy was talked about as a ship with construction capabilities during previous CitizenCon. Concept page had cargo, med bay and refinery modules as well as
OTHERS
Manufacturing and other modules coming at a later date.
as the catch all for whatever players can dream of based on information at the time.
Hey everyone,
I realise my previous comments may have given the wrong impression, and I spoke too soon on this topic. I’ve since regrouped with the larger team(s) to ensure we’re all fully aligned on the Galaxy’s future. To clarify: while there’s no base-building module currently in active development for the Galaxy, we’re fully committed to enabling a large base-building drone module for it down the line. The Galaxy won’t be the first ship for building large-scale structures when base building launches, but will come soon-after, and its potential for that role is very much intact.
My earlier comment about when things are “speculative” was incorrect. We want to make sure that when we walk on stage, during ISC, or in any presentation, you can walk away feeling confident in the information we share.
We’ll share more information on this module as it becomes available. Thanks for all of the feedback, and I’ll be monitoring threads closely if you have any more questions.
Was about to post this, thanks!
It would be nice if the actually communicated these changes without players having to force answers out of them, that’s for sure. I agree that things can change and people shouldn’t take everything said for a 100% promise and sure, the concept page doesn’t mention it, but if things they say during their own convention can’t be taken as truthful then what’s even the point of CitizenCon? Other than generate hype and money that is.
Things like this only reaffirm my stance of “if it’s not in the game it doesn’t exist”. Sucks for people who try to support the project based on good faith towards CIG though.
I mean, it’s yet another case of CIG saying something to sell people on a specific idea then changing their mind without informing those who spent money on that thing. People wouldn’t even know ship they bought lost one of its gameplay features without randoms on Spectrum asking about it.
Things change, sure, but removing functionality just to sell it again with another ship AND without openly informing about said change of plans (remember “open development”?) kinda stinks.
I mean… fair or not, a lot of it is CIG’s own doing. They were the ones who over promised and under delivered time and time again. Add their monetization scheme, scummy marketing and open development (but mostly when it suits them) and suddenly there’s A LOT of ammo to criticize them.
Don’t take me wrong, there’s plenty of bad faith and uninformed discussions and reporting as well but this is not just a case of “poor CIG did nothing wrong and everyone hates them for shits and giggles”.
Maybe things will improve as the game gets closer to what it was promised as but until then general public has no reason to give them the benefit of a doubt anymore. CIG made sure of that themselves.
Well, my thoughts were always “I’m here for SC, don’t really care about Squadron” and this showcase did nothing to change my mind. Sucks we’ll have to wait even longer for PU to become the important part…
Some random notes from my watch:
I didn’t mind the cutscene to gameplay ratio since it’s the tutorial/prologue sequence, I just wish both parts were better. I hope Wing Commander fans will be happy with the final release, whenever that happens.
Didn’t have time to check out the rest of the day yet, hopefully there will be something interesting for me there.
Not space stations specifically, this only happened when I sped up in decoupled and started reading something else on another monitor to kill the time. That said, the distance at which this warning triggers is (or at least used to be, not sure about now) rather inadequate to the speed one tends to travel at. Doubly so when flying at night.
If you don’t mind using “gamey” methods you could just make use of the magic slowdown when deploying your landing gear, otherwise it’s down to practice and paying attention.
That’s good to hear. Lets hope the rest of cut 4.0 features won’t take too long once this one’s out.