• 7 Posts
  • 358 Comments
Joined 4 years ago
cake
Cake day: May 31st, 2020

help-circle
  • Big difference to the Wikimedia Foundation is how much money they need. The Mozilla Corporation (which develops Firefox) has around 750 employees.

    Optimistically, only 500 of those are devs and work on Firefox. If you pay those a wage of 100,000 USD, that makes 50 million USD of costs just for wages.

    Firefox has less than 200 million monthly active users, so everyone using it would need to donate $0.25, or alternatively 1% of users would need to donate $25, yearly.

    That’s a lot of money to hope people donate, and this is a very optimistic ballpark estimate.


  • Yeah, the amount of money they get from donations is so tiny compared to what they need for developing Firefox, that they don’t even divert it for Firefox.
    They use it for activism, community work and in the past, they’ve also passed it on to other open-source projects, which are also important for the web but don’t have the infrastructure or public awareness to get donations directly.




  • Honestly also annoying as a not-so-new folk. I just thought about this yesterday, I reasonably expect to clone a random project from the internet written Java, Rust et al, and to be able to open it in my IDE and look at it.

    Meanwhile, a Python project from two years ago that I helped to build, I do not expect to be able to reasonably view in an IDE at all. I remember, we gave up trying to fix all the supposedly missing dependencies at some point…



  • I don’t know, man, far too many people seem to think that “easy to learn” means they’ll know all they need to know in relatively short time.

    Like, you talk to our data scientists and they’ll tell you doing anything in Python, no problem. But you talk to our seasoned software engineers and you see the war flashbacks in their eyes, because it racks up in complexity so fucking quickly, it’s insane.





  • I mean, I might very well just be talking of my niche experience. My dad has probably never eaten anything with chickpea in it and is absolutely not interested in trying any new foods.

    That also unfortunately includes trying Nutella alternatives. He’s been eating Nutella since the 70s and even though Ferrero has gradually made the recipe worse, he hasn’t noticed enough to want to try something else.

    You could probably just as well gradually swap the milkpowder with chickpea + rice syrup and he wouldn’t notice either, but since they’re specifically marketing it as a separate variant, he’s just never going to try it.

    Clearly, my dad is a special case. But I just feel in general that many non-vegans will not want to try the vegan variant, because its recipe is so different, whereas they could’ve also created a vegan variant that just doesn’t use milkpowder.

    And yes, they will have done some market testing, which is why I’m asking ‘why’. Maybe they can sell the specifically-vegan variant at a higher price. Maybe chickpea and rice syrup are actually really cheap for them to get. Maybe they figured, they should introduce these ingredients to match the original Nutella’s taste as closely as possible, because otherwise people will just by the alternatives. There is probably some reason, I’d just like to know what it is.


  • Well, I’m from Southern Germany, so pizza has definitely arrived even in the most rural regions.

    But rural regions is a good shout. I’m pretty sure, my dad has never eaten anything with chickpeas, at least not knowingly. Like, you can find it in the store, it’s easy enough to put a can of it on the shelves. And what’s also generally arrived in rural regions, is döner kebap, where I believe the shops will usually also have hummus available. But yeah, you still have to go out of your way to try it.








  • As I see it, the difference is that we now have capable game engines freely available. Indie studios can, for the most part, offer the same quality of gameplay. AAA studios can only really differentiate themselves by how much content they shove into a game.

    In particular, this also somewhat limits creativity of AAA games. In order to shove tons of content into there, the player character has to be a human, the gameplay has to involve an open world, there has to be a quest system etc…