Cassette Beasts has such a banger soundtrack, which I did not expect from a small cheap indie game. I love the mix in of vocals into the music when you fuse too
Cassette Beasts has such a banger soundtrack, which I did not expect from a small cheap indie game. I love the mix in of vocals into the music when you fuse too
Regarding point 1, I have not checked but I would not be surprised if Flashpoint has them archived. They have so much. https://flashpointarchive.org/
I really really like this game, but is it ready for 1.0? Last I played a few months ago the simulation felt…lacking. The structure seems there, but things like NPCs walking around their apartments at all hours of the night make things difficult, as an example.
I actually agree, I own my computer / OS and I should be able to do what you’re saying (install and break things). But Microsoft is a trillion dollar multi national corporation and I am certainly going to give them grief about this because I owe them less than nothing, let alone any good will.
It does still work, and my gut says it’s going to work for a long time. Unless they majorly re-kajigger the way windows works in future versions
I don’t think it being hard is really the issue. Sony is a billion dollar multi-national corporation and they don’t get any benefit of the doubt whatsoever. Is it hard? Maybe it is, but maybe they should have thought of what they were going to do in the future when they were designing this. As was pointed out elsewhere, volunteers making an open source emulator are managing it so Sony not wanting to, or being unable to, isn’t an excuse.
Why is Pittsburgh the place to be for furries? I dunno, but I think it’s great!
I have been looking forward to this game. I love the trucks in space aesthetic, silly as it is, and I love space games where you can leave the cockpit like that. I played a demo during Next Fest and it seemed a bit janky, but maybe they fixed it or maybe it was just me not gelling with it at the time.