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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Could be, could be. I think your suggestion would make for a better game with less conflict between what the main story is saying and what the game is presenting in the open world. Having the story emphasize how fast V is dying, only for the player to then fuck around with car races and random merc contracts and whatnot really doesn’t work all that well as far as immersion goes.

    Jackie’s death would have also been much more impactful if we’d have spent all that time with him playing through those six months.


  • I mean… maybe? Those are nice things of course, but if I wanted to start using an alternative to TikTok I would never consider something without an algorithm. The whole point - for me at least - is to waste time eating digital slop served to you by an algorithm so that you don’t have to know what you want to watch when you sit down and open it up. If I already knew what I wanted to watch I wouldn’t be on an app like this, I’d be searching up the video or subject on another platform.


  • I always felt like the game was originally never meant to be an open-world game, it’s as if they were going for a mission-to-mission corridor kind of game and wrapped up a world around it to walk around in at a later phase.

    That’s my take on it too. The story they wanted to tell does not mesh well with an open world game, but since the people loudly wanted something like “RDR 2 but Cyberpunk” they felt obliged to attempt to shoehorn it in.

    The whole cutscene thing with Jackie after the intro feels like it was supposed to be actual gameplay, but was just cut out and changed to a cutscene to skip time.

    Completely agree. I think having you play through that part would have made a huge impact on how you connect with Jackie. Maybe they felt it would have pushed the Keanu introduction too deep into the game?

    I’ve been trying to get back in the game a couple of times, but it often just feels so lifeless and lacks any depth.

    They’ve added some touches to the open world, but I think it was too fundamentally broken to be easily patched. The new skill tree from 2.0 is actually good though and I think the combat is pretty fun in its current state, even without going to mods.


  • This was awesome, the audio restoration was absolutely top notch and despite including both presentations and the audience reactions it all felt completely seamless.

    It’s also just incredible watching the footage and thinking about what an insane leap HL2 was in its day. Hell, many current games struggle to produce as expressive facial animations as it did 20 years ago! And that’s not even getting into the interactivity of the engine and level design combining.



  • Track opinions are a lot like driver opinions where a lot of times they’re “as good as their last race” in the public eye.

    There is some of that, to be sure. There is also a fair bit of outright bias towards classic European circuits. Hence the Imola example, as that is often talked of as one of those great tracks but it hasn’t produced a great race to watch in ages. It’s possible how fun and/or challenging a track is to drive factors in for some people, too. Everyone loves Spa but it’s mostly been boring races there in recent years.

    Changing external factors like the track surface play tricks too - Interlagos has always been reliable for amazing action, but the new tarmac seemed to ruin the possibility of taking alternate lines which made the sprint much less exciting than I thought it would be (the race was wet so let’s put that aside).