I see the great minds are thinking alike
I see the great minds are thinking alike
My reaction when I heard it was trending was to slap this together:
As one-hit wonderland would call it, “the failed follow-up” to Torn. Smoke’s a great song too, a lot of similar vibes, not as good of a hook though. I’m astounded to see that she’s still active in music, I’ll have to check out some of her recent stuff!
I like how I know this story didn’t happen anywhere close to me since: no one calls them “cycle paths”, we hardly have any “bike lanes” anyway, and we definitely don’t have any trains to ride while discussing biking.
Now, if this had been a story about guns, trucks, and psychopaths, it would have been very relatable.
The book is very good! I happened to catch wind of it right after it came out. Its a great mix of Visitor’s personal experiences in TV, and her research and interviews with many women who’ve worked in Trek over the years. She writes well and the stories are both personal and educational about the history of the show and the medium.
46 LPs, holy hell, now that’s a collection!!
Mmmmmm… gonna just put this on the Christmas list for now…
LP24 / LP25 / LP26
Castlevania: Symphony of the Night (PS, SS)
LP27
Castlevania: Bloodlines (GEN)*
Wow, just put those 4 on repeat all night DJ! A shame there’s nothing from the Mercury-Steam games though, Lords of Shadow had some pretty good tracks.
He likens Arkane’s approach to studios like Larian and FromSoftware: “Those are people that have been doing, over and over, the thing they know exactly how to do, until it hits super hard. So to me, that’s what Arkane had to do.”
Damn, what a concept: doing the same kind of game multiple times, iterating on the design to perfect it. Obviously Bethesda gets releasing the same game over and over again, but this idea of “improving” the design is so alien to them. Wouldn’t adding thousands of microtransactions be an improvement?
I visited Ecuador several years ago and got to chew on coca leaves, but they also had coca leaf candies! Both were excellent for helping with altitude sickness, and I really enjoyed the flavor. Had a gentle mood lifting effect too, like a nice cup of tea, but in the form of chewed cud, haha.
I’m making fun of the common practice, exemplified by Bethesda, of leaving bugs in their games for the modders to fix. The joke, in this case is that Rocket Werkz is leaving an “unfinished feature” in that is a Hard Problem in physics. There isn’t a general, easy solution to the N-body problem.
I also got randomly sent this image from a matrix on the technics.de server. Aside from all the antisemitism and nazi stuff, I admit I was a little charmed by it. Reminded me of timecube and the good old days of how the Internet used to be a place for nerds, outcasts, and complete fucking psychopaths.
Edit: Link to proof ཚྒྷཚྒྷ
One reachier goal is to add an n-body physics system. […] RocketWerkz say there’s a “small chance” of RocketWerkz developing such a simulation internally - they’re currently trying to hire somebody with a PhD to apply the requisite high-density brain-magic - but it’s likely this will be left for modders to figure out.
The next Bethesda game is just going to have a bug dependent on solving the Reimann conjecture, smh, always waiting on the modders to solve the company’s intractable math mysteries.
I’ve expressed a similar sentiment as “it’s easy to be enlightened up on a mountain.” As in, big whoop to all the wise hermits who fled society to find peace: that’s not being above the problems of the world (except literally), it’s hiding from them and pretending that ignorance can be bliss again. The real work is maintaining peace and wisdom in the face of monstrous injustice.
I’m not posting a Snopes link or whatever, but it was Mussolini who allegedly got the trains running on time, and he didn’t anyway. Improvements to the Italian rail system were begun under the previous government, and actually the trains weren’t particularly punctual under his regime anyway.
I figured you might have read it, as your comment had evoked it for me.
I really like the reading of Waluigi as a kind of perfect symbol for our post-modern times. I don’t think the article goes quite far enough. Mario is already a simulacra: a stereotype that doesn’t really exist, certainly not anymore and never really did. So Waluigi is the reflection of an inverse of a simulation without a base reality.
It’s very relatable, as you say, an apt metaphor for how our cultures treat the common person. Maybe the right Waluigi game isn’t one that fleshes him out and brings him closer to the audience. Maybe something like Krusty’s Fun House or Lemmings: burning through legions of Waluigis (1up mushroom clones? robots? one person somehow split into a multitude?) to accomplish trivial goals for Wario, the stand-in for the corporate overlords?
Ah, the open-mouth reverse blow! But will it be enough to save your palette and tongue from the burn?
The idea that a country needs (to exist) to be ruled by a single individual is completely unfounded, and perpetuated by people who are either fools or foolish enough to think they have a shot at the throne. Early on, there were proposals for the USA to have a king, a president, and many other ideas including no executive branch or having a tribunal. I could see a good case for splitting the executive across 3 persons with equal and asymmetrical powers.
Assuming you do a ranked choice vote for all 3 at once (or 1 at a time in rotation, like Senators) it should be extremely difficult to compromise the office by, say, buying one deeply indebted former TV host and running them for president.
I was wondering why HW3 was “controversial” and apparently I didn’t realize:
Thanks Randy! Fucking grease weasel ruins another great franchise.
https://theemptypage.wordpress.com/2013/05/20/critical-perspectives-on-waluigi/
I, We, Waluigi: a Post-Modern analysis of Waluigi by Franck Ribery
Waluigi is the ultimate example of the individual shaped by the signifier. Waluigi is a man seen only in mirror images; lost in a hall of mirrors he is a reflection of a reflection of a reflection. You start with Mario – the wholesome all Italian plumbing superman, you reflect him to create Luigi – the same thing but slightly less. You invert Mario to create Wario – Mario turned septic and libertarian – then you reflect the inversion in the reflection: you create a being who can only exist in reference to others. Waluigi is the true nowhere man, without the other characters he reflects, inverts and parodies he has no reason to exist. Waluigi’s identity only comes from what and who he isn’t – without a wider frame of reference he is nothing. He is not his own man. In a world where our identities are shaped by our warped relationships to brands and commerce we are all Waluigi.
There is apparently a sequel post now as well.
Concerning indeed