Second playthrough, trying out dark urge and being evil. It’s really hard, honestly. I’ve lost half of my beloved companions and slaughted some favourite NPCs. It feels really fucked up. Minthara better be worth it lol.
Despite the fact I tried to be a completionist in my first playthrough, I’ve still been discovering lots of things I missed. The biggest so far is that there was a massive amount of the creche to explore on the exterior. I missed that before and basically only went into the basement. I also last time missed that there were 2 mythrils, among many other smaller things.
Casters often feel at a massive disadvantage for casual fights. For a boss fight, casters are often the strongest, since you’ll blow all your spell slots. But for smaller fights, you want to preserve your spell slots and cantrips simply cannot keep up with martials. I mean, a single attack roll for a spell cantrip vs getting 2-3 attack roles that also do more damage total? Heck, my strongest martials can usually do at least double the damage of a spell caster’s cantrips.
Though at the same time, when I can blow the spell slot, no martial can outdo the AoE damage of reliable ol’ fireball or the likes. Just I can’t justify using my spell slots on a small number of weak enemies.