PlayStation’s Concord, a game reportedly in the works for eight years trying to break into the hero shooter market, has launched with sub-700 concurrent players on Steam
Its an enormously overproduced Overwatch clone with zany characters that seem to be going for Guardians of the Galaxy, an art style that is basically just bizarre, and gameplay from a decade ago.
Sony wanted their own Overwatch, after seeing its success, then spent a huge amount of time and money developing it, and this is what they came up with.
Oh, right, it isn’t free to play, costs 40 bucks, and then also has an astounding amount of microtransactions.
EDIT: Based off of current active player count, Concord has cost approximately $200,000 dollars per active player to produce.
Better hope they are all omega class hyper whale spenders, I guess.
I just watched the trailer because I wanted to understand your comment. I definitely see the zaniness and Guardians of the Galaxy vibes. I always thought Overwatch was bizarre (but that’s just me) but this is clearly more.
However, as someone that doesn’t play shooters, could you develop more on what defines a gameplay from a decade ago? I wonder what can change that much in that kind of game.
Its an enormously overproduced Overwatch clone with zany characters that seem to be going for Guardians of the Galaxy, an art style that is basically just bizarre, and gameplay from a decade ago.
Sony wanted their own Overwatch, after seeing its success, then spent a huge amount of time and money developing it, and this is what they came up with.
Oh, right, it isn’t free to play, costs 40 bucks, and then also has an astounding amount of microtransactions.
EDIT: Based off of current active player count, Concord has cost approximately $200,000 dollars per active player to produce.
Better hope they are all omega class hyper whale spenders, I guess.
I just watched the trailer because I wanted to understand your comment. I definitely see the zaniness and Guardians of the Galaxy vibes. I always thought Overwatch was bizarre (but that’s just me) but this is clearly more.
However, as someone that doesn’t play shooters, could you develop more on what defines a gameplay from a decade ago? I wonder what can change that much in that kind of game.
I think they’re just saying that hero shooters are a genre that saw a big boom around when overwatch came out but are now no longer trending.
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