• Veraxus@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    5 months ago

    Two things stand out in this article as deadly mistakes for any soulslike…

    …spells with cooldowns

    …attack with a long animation I couldn’t cancel into a dodge

    These are almost always dealbreakers as they take control and agency away from the player. It’s disappointing to see these same basic mistakes being made by yet another FS-emulating studio.

    • Dagnet@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      5 months ago

      It really depends, if the long animation has a big pay off then it’s perfectly fine, high risk high reward, that kind of move greatly rewards player knowledge of the enemy’s move set. It’s not OK if:the move is weak or if enemies have no long dmg windows, if any of those are true then those moves will just be entirely avoided by players