Day 16: Reindeer Maze

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

  • sjmulder@lemmy.sdf.org
    link
    fedilink
    arrow-up
    5
    ·
    10 days ago

    C

    Yay more grids! Seemed like prime Dijkstra or A* material but I went with an iterative approach instead!

    I keep an array cost[y][x][dir], which is seeded at 1 for the starting location and direction. Then I keep going over the array, seeing if any valid move (step or turn) would yield to a lower best-known-cost for this state. It ends when a pass does not yield changes.

    This leaves us with the best-known-costs for every reachable state in the array, including the end cell (bit we have to take the min() of the four directions).

    Part 2 was interesting: I just happend to have written a dead end pruning function for part 1 and part 2 is, really, dead-end pruning for the cost map: remove any suboptimal step, keep doing so, and you end up with only the optimal steps. ‘Suboptimal’ here is a move that yields a higher total cost than the best-known-cost for that state.

    It’s fast enough too on my 2015 i5:

    day16  0:00.05  1656 Kb  0+242 faults
    
    Code
    #include "common.h"
    
    #define GZ 145
    
    enum {NN, EE, SS, WW};
    
    static const int dx[]={0,1,0,-1}, dy[]={-1,0,1,0};
    
    static char g[GZ][GZ];		/* with 1 tile border */
    static int cost[GZ][GZ][4];	/* per direction, starts at 1, 0=no info */
    
    static int traversible(char c) { return c=='.' || c=='S' || c=='E'; }
    
    static int
    minat(int x, int y)
    {
    	int acc=0, d;
    
    	for (d=0; d<4; d++)
    		if (cost[y][x][d] && (!acc || cost[y][x][d] < acc))
    			acc = cost[y][x][d];
    
    	return acc;
    }
    
    
    static int
    count_exits(int x, int y)
    {
    	int acc=0, i;
    
    	assert(x>0); assert(x<GZ-1);
    	assert(y>0); assert(y<GZ-1);
    
    	for (i=0; i<4; i++)
    		acc += traversible(g[y+dy[i]][x+dx[i]]);
    	
    	return acc;
    }
    
    /* remove all dead ends */
    static void
    prune_dead(void)
    {
    	int dirty=1, x,y;
    
    	while (dirty) {
    		dirty = 0;
    
    		for (y=1; y<GZ-1; y++)
    		for (x=1; x<GZ-1; x++)
    			if (g[y][x]=='.' && count_exits(x,y) < 2)
    				{ dirty = 1; g[y][x] = '#'; }
    	}
    }
    
    /* remove all dead ends from cost[], leaves only optimal paths */
    static void
    prune_subopt(void)
    {
    	int dirty=1, x,y,d;
    
    	while (dirty) {
    		dirty = 0;
    
    		for (y=1; y<GZ-1; y++)
    		for (x=1; x<GZ-1; x++)
    		for (d=0; d<4; d++) {
    			if (!cost[y][x][d])
    				continue;
    
    			if (g[y][x]=='E') {
    				if (cost[y][x][d] != minat(x,y))
    					{ dirty = 1; cost[y][x][d] = 0; }
    				continue;
    			}
    
    			if (cost[y][x][d]+1 > cost[y+dy[d]][x+dx[d]][d] &&
    			    cost[y][x][d]+1000 > cost[y][x][(d+1)%4] &&
    			    cost[y][x][d]+1000 > cost[y][x][(d+3)%4])
    				{ dirty = 1; cost[y][x][d] = 0; }
    		}
    	}
    }
    
    static void
    propagate_costs(void)
    {
    	int dirty=1, cost1, x,y,d;
    
    	while (dirty) {
    		dirty = 0;
    
    		for (y=1; y<GZ-1; y++)
    		for (x=1; x<GZ-1; x++)
    		for (d=0; d<4; d++) {
    			if (!traversible(g[y][x]))
    				continue;
    
    			/* from back */
    			if ((cost1 = cost[y-dy[d]][x-dx[d]][d]) &&
    			    (cost1+1 < cost[y][x][d] || !cost[y][x][d]))
    				{ dirty = 1; cost[y][x][d] = cost1+1; }
    
    			/* from right */
    			if ((cost1 = cost[y][x][(d+1)%4]) &&
    			    (cost1+1000 < cost[y][x][d] || !cost[y][x][d]))
    				{ dirty = 1; cost[y][x][d] = cost1+1000; }
    
    			/* from left */
    			if ((cost1 = cost[y][x][(d+3)%4]) &&
    			    (cost1+1000 < cost[y][x][d] || !cost[y][x][d]))
    				{ dirty = 1; cost[y][x][d] = cost1+1000; }
    		}
    	}
    }
    
    int
    main(int argc, char **argv)
    {
    	int p1=0,p2=0, sx=0,sy=0, ex=0,ey=0, x,y;
    	char *p;
    
    	if (argc > 1)
    		DISCARD(freopen(argv[1], "r", stdin));
    
    	for (y=1; fgets(g[y]+1, GZ-1, stdin); y++) {
    		if ((p = strchr(g[y]+1, 'S'))) { sy=y; sx=p-g[y]; }
    		if ((p = strchr(g[y]+1, 'E'))) { ey=y; ex=p-g[y]; }
    		assert(y+1 < GZ-1);
    	}
    
    	cost[sy][sx][EE] = 1;
    
    	prune_dead();
    	propagate_costs();
    	prune_subopt();
    
    	p1 = minat(ex, ey) -1;	/* costs[] values start at 1! */
    
    	for (y=1; y<GZ-1; y++)
    	for (x=1; x<GZ-1; x++)
    		p2 += minat(x,y) > 0;
    
    	printf("16: %d %d\n", p1, p2);
    	return 0;
    }
    
    • mykl@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      10 days ago

      Very interesting approach. Pruning deadends by spawning additional walls is a very clever idea.