Day 16: Reindeer Maze

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

  • VegOwOtenks@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    10 days ago

    Haskell

    This one was surprisingly slow to run

    Big codeblock
    import Control.Arrow
    
    import Data.Map (Map)
    import Data.Set (Set)
    import Data.Array.ST (STArray)
    import Data.Array (Array)
    import Control.Monad.ST (ST, runST)
    
    import qualified Data.Char as Char
    import qualified Data.List as List
    import qualified Data.Map as Map
    import qualified Data.Set as Set
    import qualified Data.Array.ST as MutableArray
    import qualified Data.Array as Array
    import qualified Data.Maybe as Maybe
    
    data Direction = East | West | South | North
            deriving (Show, Eq, Ord)
    data MazeTile = Start | End | Wall | Unknown | Explored (Map Direction ExplorationScore)
            deriving Eq
    
    --      instance Show MazeTile where
    --              show Wall = "#"
    --              show Start = "S"
    --              show End = "E"
    --              show Unknown = "."
    --              show (Explored (East, _))  = ">"
    --              show (Explored (South, _)) = "v"
    --              show (Explored (West, _))  = "<"
    --              show (Explored (North, _)) = "^"
    
    type Position = (Int, Int)
    type ExplorationScore = Int
    
    translate '#' = Wall
    translate '.' = Unknown
    translate 'S' = Start
    translate 'E' = End
    
    parse :: String -> Array (Int, Int) MazeTile
    parse s = Array.listArray ((1, 1), (height - 1, width)) . map translate . filter (/= '\n') $ s
            where
                    width = length . takeWhile (/= '\n') $ s
                    height = length . filter (== '\n') $ s
    
    (a1, b1) .+. (a2, b2) = (a1+a2, b1+b2)
    (a1, b1) .-. (a2, b2) = (a1-a2, b1-b2)
    
    directions = [East, West, South, North]
    directionVector East  = (0,  1)
    directionVector West  = (0, -1)
    directionVector North = (-1, 0)
    directionVector South = ( 1, 0)
    
    turnRight East  = South
    turnRight South = West
    turnRight West  = North
    turnRight North = East
    
    walkableNeighbors a p = do
            let neighbors = List.map ((.+. p) . directionVector) directions
            tiles <- mapM (MutableArray.readArray a) neighbors
            let neighborPosition = List.map fst . List.filter ((/= Wall). snd) . zip neighbors $ tiles
            return $ neighborPosition
    
    
    findDeadEnds a = Array.assocs
            >>> List.filter (snd >>> (== Unknown))
            >>> List.map (fst)
            >>> List.filter (isDeadEnd a)
            $ a
    isDeadEnd a p = List.map directionVector
            >>> List.map (.+. p)
            >>> List.map (a Array.!)
            >>> List.filter (/= Wall)
            >>> List.length
            >>> (== 1)
            $ directions
    
    fillDeadEnds :: Array (Int, Int) MazeTile -> ST s (Array (Int, Int) MazeTile)
    fillDeadEnds a = do
            ma <- MutableArray.thaw a
            let deadEnds = findDeadEnds a
            mapM_ (fillDeadEnd ma) deadEnds
            MutableArray.freeze ma
    
    fillDeadEnd :: STArray s (Int, Int) MazeTile -> Position -> ST s ()
    fillDeadEnd a p = do
            MutableArray.writeArray a p Wall
            p' <- walkableNeighbors a p >>= return . head
            t <- MutableArray.readArray a p'
            n <- walkableNeighbors a p' >>= return . List.length
            if n == 1 && t == Unknown then fillDeadEnd a p' else return ()
    
    thawArray :: Array (Int, Int) MazeTile -> ST s (STArray s (Int, Int) MazeTile)
    thawArray a = do
            a' <- MutableArray.thaw a
            return a'
    
    solveMaze a = do
            a' <- fillDeadEnds a
            a'' <- thawArray a'
            let s = Array.assocs
                    >>> List.filter ((== Start) . snd)
                    >>> Maybe.listToMaybe
                    >>> Maybe.maybe (error "Start not in map") fst
                    $ a
            let e = Array.assocs
                    >>> List.filter ((== End) . snd)
                    >>> Maybe.listToMaybe
                    >>> Maybe.maybe (error "End not in map") fst
                    $ a
            MutableArray.writeArray a'' s $ Explored (Map.singleton East 0)
            MutableArray.writeArray a'' e $ Unknown
            solveMaze' (s, East) a''
            fa <- MutableArray.freeze a''
            t <- MutableArray.readArray a'' e
            case t of
                    Wall  -> error "Unreachable code"
                    Start -> error "Unreachable code"
                    End   -> error "Unreachable code"
                    Unknown -> error "End was not explored yet"
                    Explored m -> return (List.minimum . List.map snd . Map.toList $ m, countTiles fa s e)
    
    countTiles a s p = Set.size . countTiles' a s p $ South
    
    countTiles' :: Array (Int, Int) MazeTile -> Position -> Position -> Direction -> Set Position
    countTiles' a s p d
            | p == s    = Set.singleton p
            | otherwise = Set.unions 
                    . List.map (Set.insert p) 
                    . List.map (uncurry (countTiles' a s)) 
                    $ (zip minCostNeighbors minCostDirections)
            where
                    minCostNeighbors   = List.map ((p .-.) . directionVector) minCostDirections
                    minCostDirections  = List.map fst . List.filter ((== minCost) . snd) . Map.toList $ visits
                    visits = case a Array.! p of
                            Explored m -> Map.adjust (+ (-1000)) d m
                    minCost = List.minimum . List.map snd . Map.toList $ visits
    
    maybeExplore c p d a = do
            t <- MutableArray.readArray a p
            case t of
                    Wall     -> return ()
                    Start    -> error "Unreachable code"
                    End      -> error "Unreachable code"
                    Unknown  -> do
                            MutableArray.writeArray a p $ Explored (Map.singleton d c)
                            solveMaze' (p, d) a
                    Explored m -> do
                            let c' = Maybe.maybe c id (m Map.!? d)
                            if c <= c' then do
                                    let m' = Map.insert d c m
                                    MutableArray.writeArray a p (Explored m')
                                    solveMaze' (p, d) a
                            else
                                    return ()
    
    solveMaze' :: (Position, Direction) -> STArray s (Int, Int) MazeTile -> ST s ()
    solveMaze' s@(p, d) a = do
            t <- MutableArray.readArray a p
            case t of
                    Wall -> return ()
                    Start -> error "Unreachable code"
                    End -> error "Unreachable code"
                    Unknown -> error "Starting on unexplored field"
                    Explored m -> do
                            let c = m Map.! d
                            maybeExplore (c+1)    (p .+. directionVector d)  d a
                            let d' = turnRight d
                            maybeExplore (c+1001) (p .+. directionVector d') d' a
                            let d'' = turnRight d'
                            maybeExplore (c+1001) (p .+. directionVector d'') d'' a
                            let d''' = turnRight d''
                            maybeExplore (c+1001) (p .+. directionVector d''') d''' a
    
    part1 a = runST (solveMaze a)
    
    main = getContents
            >>= print
            . part1
            . parse