SagXD@lemm.eeM to Balatro@lemm.ee · 5 months agoSolo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies insteadwww.gamesradar.comexternal-linkmessage-square3fedilinkarrow-up12arrow-down10
arrow-up12arrow-down1external-linkSolo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies insteadwww.gamesradar.comSagXD@lemm.eeM to Balatro@lemm.ee · 5 months agomessage-square3fedilink
minus-squareSagXD@lemm.eeOPMlinkfedilinkarrow-up0·5 months agoI can’t fucking imagine that a game more addictive than drugs is not gonna success.
minus-squareoptissima@lemmy.worldlinkfedilinkarrow-up1·5 months agoI surprised he was able to release it, I wouldn’t have time with all my balatro games.
I can’t fucking imagine that a game more addictive than drugs is not gonna success.
I surprised he was able to release it, I wouldn’t have time with all my balatro games.