its skill and timing based this time. dodging, jump attacks, parrying, etc. ultimates also are here.
its quite fun. companion moves are not automatic anymore and you can set certain combos to detonate. and unlike DA:I, companions can’t go down.
skill trees are awesome and I’m looking forward to trying different builds with each class.
the only downside is that enemies always target Rook. even with companions that can taunt, those taunts must be physically used by you and aren’t automatic.
it makes a mage pretty hard when starting out, but super powerful mid to late game.
Thanks for the details, but that sounds… Generic.
I really hoped for it to have them pimping up the programmable combat. But i see why that might not be as commercially successful as it’s probably more niche.
I’ll try that one with a different expectation then. Thanks again.
i didn’t get every single scrap of lore and all codex entries just yet, but for a first run I got all except one faction leveled to max, all companions hero status locked, all side quests done, and really good lore ending.
was about 82 hours total. but I plan on doing more complete runs in future. i was just excited to be back.
I’m a nerd and I really love Dragon Age, ok? 😅 lol
Hey, don’t apologise or defend yourself for loving something! I’m pretty sure you’ll find plenty of people sharing your enthusiasm, if not about this game then about others. Loving something is wonderful and I hope you have tons more fun with it 😊
i think it makes sense considering they have no real connection to the fade. its why they don’t use magic either.
but I did always find it curious considering the lyrium trade was highly lucrative for them. I guess its because of a lack of the connection to the fade that they can even handle raw lyrium in the first place.
I’m on second playthrough. i am having a blast. and yes the hair physics are neat, but I like the combat.
Is the combat like in DA1? With pause and “programmable” companions? I don’t watch/read reviews et al, hence the question 😁
its skill and timing based this time. dodging, jump attacks, parrying, etc. ultimates also are here.
its quite fun. companion moves are not automatic anymore and you can set certain combos to detonate. and unlike DA:I, companions can’t go down.
skill trees are awesome and I’m looking forward to trying different builds with each class.
the only downside is that enemies always target Rook. even with companions that can taunt, those taunts must be physically used by you and aren’t automatic.
it makes a mage pretty hard when starting out, but super powerful mid to late game.
Thanks for the details, but that sounds… Generic. I really hoped for it to have them pimping up the programmable combat. But i see why that might not be as commercially successful as it’s probably more niche.
I’ll try that one with a different expectation then. Thanks again.
No, it’s pretty mid action combat.
SECOND?! ALREADY?!
listen… i really like dragon age. lol
Hey lol very valid! I’ve been waiting for this for 10 years!
same and it was well worth the wait. its great.
How long was your first play through?
was about 80 hours but that’s because I’m a Dragon Age nerd and I have to do every quest and lore bit 😅
worth it, though.
So ~80 hours for a completionist run? That’s decent
i didn’t get every single scrap of lore and all codex entries just yet, but for a first run I got all except one faction leveled to max, all companions hero status locked, all side quests done, and really good lore ending.
was about 82 hours total. but I plan on doing more complete runs in future. i was just excited to be back.
I’m a nerd and I really love Dragon Age, ok? 😅 lol
Hey, don’t apologise or defend yourself for loving something! I’m pretty sure you’ll find plenty of people sharing your enthusiasm, if not about this game then about others. Loving something is wonderful and I hope you have tons more fun with it 😊
How do you feel about dwarves not dreaming?
i think it makes sense considering they have no real connection to the fade. its why they don’t use magic either.
but I did always find it curious considering the lyrium trade was highly lucrative for them. I guess its because of a lack of the connection to the fade that they can even handle raw lyrium in the first place.