The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 19 hours agoHow hard could it be?lemmy.worldimagemessage-square92fedilinkarrow-up1958arrow-down110
arrow-up1948arrow-down1imageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 19 hours agomessage-square92fedilink
minus-square__dev@lemmy.worldlinkfedilinkEnglisharrow-up5·5 hours agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.