• CMLVI@lemmy.world
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    1 month ago

    Really liked the way this has rebounded as of late. Last two patches have been great. Still going to need something to deepen the gameplay loop, though…

      • B312@lemmy.world
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        1 month ago

        The only teaser was the occasional blue laser. My guess is that they’re dropping either very late this year or early next year. There is also a chance they drop on oct 26th but I wouldn’t hold my breath over it

      • CMLVI@lemmy.world
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        1 month ago

        Was AH teasing them or was the community data mining stuff and assuming? I honestly can’t remember at this point, but I don’t remember AH saying much about it. But after tanking the game, they may have had to pivot a bit to stabilize

          • CMLVI@lemmy.world
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            29 days ago

            Damn that’s right. So far back too…that had to be first month I think? Cause the community was hype AF

        • dellish@lemmy.world
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          1 month ago

          I recall they accidentally went live with them and they appeared on everyone’s maps for [some time less than an hour, I don’t remember]. They then abruptly disappeared.

  • PunchingWood@lemmy.world
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    1 month ago

    Sad to see stuff like the hive drill still being bugged. Been an issue in many of my games for a long time now. Often had to forfeit and fail operations because of this stupid bug, seemed like a 50/50 chance that it would be bugged.

    Hoping that crashes are fixed. The notes always says “Various crash fixes”, but every update it seems to get worse and worse and crashes happen far more frequently than before. Sometimes just straight to desktop, sometimes it freezes in the post-game screen, sometimes it just randomly sends us back to the ship with no information whatsoever to what happened.

    And let’s hope the patrols/spawns are finally fixed properly. Some missions wildly varied, despite being the same difficulty. And some missions were just permanently bugged, like the ones where you have to raise flags and they just spawn endlessly in such insane amounts, sometimes even right on top of the player, even though that was supposedly fixed.

    It’s been difficult getting back into the game because of the ridiculous amount of recurring issues. They could buff the entire arsenal and nerf all the enemies, but it’s not gonna matter at all if crashes still happen, and spawns and drills are still bugged.

    Edit: I played some last night, and spawns definitely still happen to pop up right under my feet, specifically during some objectives.

    Also patrols seem to have been nerfed so hard that every match there’s absolutely nothing to shoot anymore at the end and at extraction. Weapons feel fun, but like I mentioned in other posts before, they gotta stop buffing weapons and nerfing enemies, they keep overdoing both, and it makes level 10 missions feel like a breeze while they should be challenging.

    The only reason I died some of the matches was because of the dumbass laser drone burning my ass, it seems even more spastic and unpredictable than before too. And the laser damage seems so insanely inconsistent, sometimes I take little damage, sometimes I get set on fire, and sometimes it just instagibs me from full health with medium armor.

    All that said, probably will wait until new content drop. I’ve been maxed out on samples and currencies and unlocked all the warbonds for a long time and there’s no reason to play other than leveling the character for practically no rewards.

  • GhostlyPixel@lemmy.world
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    1 month ago

    Hulk bruisers with the new cannon were super tough, especially with multiple, but I don’t think they had to be entirely reverted.

    The programmable ammo for AC and RR sound interesting, I hope they make it clear that the HE RR rounds have lower AP.

    The buffed jump pack is crazy, saw this clip on Twitter.

    • MrNesser@lemmy.world
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      1 month ago

      I think the main problem with the bruisers (and a lesser extent all mobs) is the insta targeting they had on you. Which they look to be addressing by removing the targeting through rocks.