USSBurritoTruck@startrek.websiteM to Risa@startrek.websiteEnglish · 4 months agoIt is possible to commit no mistakes and still losestartrek.websiteimagemessage-square7fedilinkarrow-up13arrow-down10file-text
arrow-up13arrow-down1imageIt is possible to commit no mistakes and still losestartrek.websiteUSSBurritoTruck@startrek.websiteM to Risa@startrek.websiteEnglish · 4 months agomessage-square7fedilinkfile-text
minus-squarethejoker954@lemmy.worldlinkfedilinkEnglisharrow-up0·4 months agoFor me it’s gotta be 5 or 7. Those seem like the best pairings where both would make you feel comfortable and accepted no matter how outta your depth you are. All the other pairings have at least one person who would put me on edge for one reason or another no matter how much I like/repect the character.
minus-squareMrFoenBox@startrek.websitelinkfedilinkEnglisharrow-up2·1 month agoWasn’t Pike ready to shoot mariner and boimler out the airlock by the end of their little adventure? I think 5 is the only real choice, 12 hours is enough time i feel to move past both of their initial icy walls.
minus-squarethejoker954@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoHe kinda was, but I saw it more as an exasperated dad than actual dislike.
For me it’s gotta be 5 or 7.
Those seem like the best pairings where both would make you feel comfortable and accepted no matter how outta your depth you are.
All the other pairings have at least one person who would put me on edge for one reason or another no matter how much I like/repect the character.
Wasn’t Pike ready to shoot mariner and boimler out the airlock by the end of their little adventure? I think 5 is the only real choice, 12 hours is enough time i feel to move past both of their initial icy walls.
He kinda was, but I saw it more as an exasperated dad than actual dislike.