TL;DR:
- Stats are no longer tiered every 10 points
- Stat cap increased to 200
- Points over 100 will add additional effects
- Legendary armor will have a stat archetype
- Some stats are changing to be more useful. Still in development.
- Ex. “Discipline” is becoming “Grenade”.
- 0-100 has same effect of decreasing cooldown
- 101-200 increases chance of getting an extra grenade charge when cooldown is up.
- Set bonuses are being added.
- Ex. 2 pieces of Tex Mechanica armor increase hipfire
- 4 pieces of Tex Mechanica buffs all TM guns.
- Current Legendary armor is basically getting sunset. Stat values will not change for the most part unless balancing is needed for new stats.
- Doesn’t sound like old armor will be able to roll above what it’s current stat is or be able to be brought up to the new system.
- Exotic armor is getting a separate rework to bring it up to par with the new legendary armor but this will not be happening at the same time.
Loving the simplification along with adding new features for armor sets. I’m mostly relieved that the full set bonus is tied to 4 pieces rather than 5 so exotics can still be used.