One way to breathe a new life into multiplayer shooters could be removing any guns from healers.
Make them potent, but vulnerable!
Why is it important:
- Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
- Having to protect healers would benefit more organized teams, rewarding teamwork
- Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer
What might need to be tweaked:
- Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
- Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
- Team compositions should accommodate for several healers as to not introduce a single point of failure
Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.
Was with you until you thought you were speaking of my girlfriend being a support role.
Dude, I’d be willing to bet she’d eat your lunch in a multiplayer shooter.
Maybe lose the sexist shit and I’d say you’ve got something here!
Sorry if this sounded offensive, I thought it could be a light pun. My apologies.
In any case, I know plenty of girls that would absolutely kick my ass in shooters and that actively take offensive roles. I never meant to say all girls are opposed to taking a gun!
You’re all good.
Nope, I’m cancelling OP. He’s cancelled. He’ll get the paperwork… Eventually.
That’s not what a pun is anyway tho