- cross-posted to:
- godot@programming.dev
- cross-posted to:
- godot@programming.dev
That looks really awesome. Would be interesting to know the performance impact of this in comparison to the traditional approach and whether that impact makes it worth it to use it in any type of game or just in games where the ocean is a central part.
The link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster
Acerola - I tried simulating the entire ocean
I really enjoy listening to this guy, he really explains the details about graphics in an easily accessible way.
I love acerola, I highly recommend his channel to anyone interested in this type of thing
Are we really at that point, where people in here don’t even bother with a title for their lazy ass post anymore?
Asshat with three posts calling other people lazy
I mean those are at least real posts with a title and text in the body.
This is just a link that got dumped without any context.
Damn a link on a link aggregator
the fact that it was of no use for you, doesn’t mean it was useless for everyone.
the title is literally there…