We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

  • masterspace@lemmy.ca
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    1 month ago

    I’d like to see a Sankey graph of where Valve’s money goes before I praise them that much for helping out a Linux distribution a bit.

    Lots of major companies like Microsoft and IBM also contribute to Linux, it doesn’t make them saints nor even necessarily compare to what they get for using the volunteer dev work inside Linux.

    Gabe Newell is a billionaire, Steam is a defacto monopoly that objectively charges more than they have to, and literally everyone who works at Valve is in the 1%. Let’s not fall over ourselves dick-riding them.

    • tyrant@lemmy.world
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      1 month ago

      Oh come on. Mr negativity over here. FFS Valve has been a godsend compared to the likes of EA or Blizzard. I bet you complain when you get ice cream that it’s too cold

      • masterspace@lemmy.ca
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        1 month ago

        Valve has ripped off every single game purchase to the tune of billions and billions of dollars (taking an objective 15% more than they need to from the total cost of every single game), for the past 20 years.

        But let’s thank them for that! Thanks Valve for making every single working class gamer poorer. We all love the fact that every single Valve employee is a multimillionaire, at the expense of literally every single game player and developer. What kind generosity! /S

        • pivot_root@lemmy.world
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          1 month ago

          At the expense of literally every single game player

          How is it at the expense of the game player? Even if they paid less, the publisher and developers aren’t going to pass the savings on to the consumer. That’s wishful thinking in the same vain as hoping Starbucks would make their drinks cheaper because their rent went down.

          If anything, one can argue that the 30% fee shelled out by the publisher pays for the various nice-to-haves that players get on Steam, like: a functional review system, free cloud save syncing, the workshop, game discussion forum, friends system, family sharing, game streaming, Steam input (which is a godsend for accessibility), etc.

      • index@sh.itjust.works
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        1 month ago

        You don’t seem to have idea of how much a billion is and how much money is valve making. Enjoy your icecream while it’s cold because you can’t afford too much of it.

    • pivot_root@lemmy.world
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      1 month ago

      Being cautious of a corporation is never a bad thing, but remember: Valve isn’t a public company. They don’t have the same incentives and fiduciary duties that led to the enshittification of most other companies and services.

      Ultimately, yes, everything they do is entirely for their own benefit. But, they’re also free to focus on their long-term growth and returns. As long as the leadership doesn’t get changed to a bunch of shit-for-brains golden parachute MBAs, they’re going to want to keep their customers happy. It’s good for them, and it’s not terrible for us. Everybody wins.

      I would prefer they were a nonprofit, but I’m not going to complain when the mainstream alternatives to Steam are mostly comprised of shitty sales-focused storefronts created by companies beholden to their investors.

      • index@sh.itjust.works
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        1 month ago

        I’ll tell you a secret: you don’t need a proprietary launcher to run software

        • wizardbeard@lemmy.dbzer0.com
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          1 month ago

          I’ll tell you something you missed:

          Steam’s DRM is notoriously easy to bypass, allowing that. They also don’t force DRM on their platform, it’s entirely developer/publisher opt-in (and they are also free to add additional DRM on top if they wish), and many many releases on Steam run fine directly from the executable without the launcher running.

          Edit: For the record, I pirate before I buy, buy on DRM free platforms (GOG mainly) where possible, and use a third party launcher to unify my collection across multiple storefronts and many many loose executables into one spot.

      • masterspace@lemmy.ca
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        1 month ago

        Ultimately, yes, everything they do is entirely for their own benefit. But, they’re also free to focus on their long-term growth and returns. As long as the leadership doesn’t get changed to a bunch of shit-for-brains golden parachute MBAs, they’re going to want to keep their customers happy. It’s good for them, and it’s not terrible for us. Everybody wins

        No, they don’t. Literally every single gamer across the world pays 15% more on every single game purchase, for literally no reason except to make the 1% at Valve even richer.

        And they don’t have to hire MBAs because gamers dick ride them like Gabe isnt a self serving billionaire and keep forking over an extra 15% and then thanking them for the opportunity to do so.

        • pivot_root@lemmy.world
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          1 month ago

          No, they don’t. Literally every single gamer across the world pays 15% more on every single game purchase, for literally no reason except to make the 1% at Valve even richer.

          Do you seriously believe that if a developer pays 15% less in platform fees to Valve, that savings will be passed on to us? Epic Games tried that. Guess what: games still cost us the same there as every other platform.

          • masterspace@lemmy.ca
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            1 month ago

            It literally either goes back to the consumer or back to the game developer.

            • pivot_root@lemmy.world
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              1 month ago

              Or, more likely, the publisher. But, that’s beside the point.

              As it has been demonstrated when Epic tried the “developers pay less fees here” approach, the average Joe Gamer doesn’t benefit in any way whatsoever. Your premise of the savings being passed down doesn’t exactly pan out.

              • Aatube@kbin.melroy.orgOP
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                1 month ago

                To be fair, Epic Store was marred by exclusives and having way less features back then. Even now, their (Electron) launcher boots up way slower than (CEF) Steam, and their sales are way worse.

      • masterspace@lemmy.ca
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        1 month ago

        I don’t agree that they’re a monopoly, because they’ve done absolutely nothing to prevent competition. Other stores do it to themselves.

        Yes they have. The steam friends network and the fact that you can’t transfer your purchases, friends data, or community data to other platforms is an inherent form of lock in. Just because you’re used to it because Facebook also does it, doesn’t mean it’s not.

        • pivot_root@lemmy.world
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          1 month ago

          Lock-in != Monopoly.

          The fact that you can’t transfer your purchases […] to other platforms

          This is ridiculously unrealistic in a capitalist society.

          It costs the platform money whenever a user downloads a game, and a user who didn’t buy from their store isn’t a user that they make money from. No other platform would voluntarily accept a recurring cost like that unless they profit from user data.

          Also, it’s not like they stop publishers from doing that themselves. Ubisoft and EA use the cd-key generated by steam to associate the game with your U-Play and Origin accounts.

        • Aatube@kbin.melroy.orgOP
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          1 month ago

          Not being able to transfer purchases seems like an other-platforms problem. Steam has authenticated API for users’ game libraries.

    • Giooschi@lemmy.world
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      1 month ago

      Lots of major companies like Microsoft and IBM also contribute to Linux, it doesn’t make them saints nor even necessarily compare to what they get for using the volunteer dev work inside Linux.

      Most of those companies actually contribute to the kernel or to foundational software used on servers, but few contribute to the userspace for desktop consumers on the level that Valve does.