• VindictiveJudge@lemmy.world
      link
      fedilink
      English
      arrow-up
      36
      arrow-down
      2
      ·
      1 month ago

      Devs have gotten pretty lazy with file size optimization these last couple console generations, now that they don’t need to strictly fit everything on the disc.

    • bitwolf@lemmy.one
      link
      fedilink
      English
      arrow-up
      17
      ·
      1 month ago

      I honestly don’t understand why games don’t simply use something like Android does.

      If I have a 720p monitor, download lower res assets and a smaller game. If I have a 4k monitor, download all the pixels and consume 100gb.

      • lud@lemm.ee
        link
        fedilink
        English
        arrow-up
        12
        ·
        1 month ago

        I think Steam recently started to support different packages for different devices like the steam deck to reduce space. I’m not sure how many games support it because I suspect it’s extra work to maintain more packages.

        • bitwolf@lemmy.one
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 month ago

          Big if true! Thanks for sharing, I’ll keep an eye out. The closest thing I’ve seen is Halo Infinite making the highres textures a free dlc

    • LucidNightmare@lemm.ee
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 month ago

      Yep! 175gb for a single player game right out of the gate.

      Granted, I think most of the size comes from 4K textures, maybe? It really is a good looking game though.