Shitendo strikes again

  • Clasm@ttrpg.network
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    12 hours ago

    Pocketpair has a pretty good case against Nintendo here, I think, because other games have used these things before.

    I know it was never actually released, but Scalebound had a mechanic that would have allowed a player to tell their dragon to perform a task, albeit, usually destructively.

    Guild Wars 2 Added a mechanic years ago that let players traverse water and land by automatically a switching between mounts.

    ‘Releasing’ a creature into a 3d environment has been done by every minion-mancer class in an MMO since the dawn of the genre.