• mozz@mbin.grits.dev
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    4 months ago

    Somewhere there is a fascinating talk that breaks down how modern matchmaking is designed to manipulate the players’ experience - give them less skilled players they can destroy which feels good, make a little boring stretch which will create a hunger for something to happen which can then be filled by microtransactions, and so on. Some company (Blizzard?) actually has a patent on it.