I am watching RunningFromCake try out the beta 2.5.0 (see https://youtu.be/NCTfD8LTG3U and others). He is playing as duelist/monk. So he is able to try out all the duelist/monk buffs that are coming in version 2.5.0.
It looks to me that Duelist is now simply a better warrior. The duelist has weapon abilities, most of which are guaranteed to hit. That is much better than some pitiful shielding from the warrior’s seal, particularly in early-game, when the extra accuracy can be quite useful (and the warrior’s seal is at its weakest). That in itself makes duelist seemingly better than warrior. But the subclasses also seem better for the duelist. The berserker’s abilities seem to be quite difficult to make use of, since rage does not build fast enough. The gladiator is a more viable class. But the monk’s abilities seem to be better than the gladiator’s abilities, considering that RunningFromCake can hit a 70 with a dragon kick. And the champion is obviously better than the berserker. So why would warrior ever be preferred over duelist?
RunningFromCake also criticizes the buff to the stone of intution at 2:04 at https://youtu.be/NCTfD8LTG3U. It gives more of an endorphin rush when guessing wrong the first time loses the stone. I agree with his reasoning here. Stone of intuition is very weak, but it does help with the addictive quality of the game.
Also, the transition from v2.4.2 to 2.5.0 resulted in his trinket showing as unidentified in his menu. You can see this at, for example, 20:43 in the video. Idk if this bug has been reported to the developer or not.
Anyways, do you agree with these observations? Why is duelist getting such a buff if it is just an OP warrior?
My playstyle is the same, except I refuse to use any SoUp on anything that isn’t a plate armor (if I don’t have one already at at least +12) So, if I die because of lack of armor, I call it bad rng and start another run. lol
Also, there’s a guaranteed potion of strength between rooms 1 and 2, there aren’t usually many potions at that point, I usually just drink them. And, don’t waste intuition stone’s uses on identifying SoUp while playing warrior, just check between rooms 3 and 4 what scroll you got 2 or 3 of, use it and put it on your armor. It will be attached to the seal. Ez identification. For the rest of the potions and scrolls just clear the whole room you are currently in, including puzzles and convert into alchemical energy all the potions, they will be, in the latest beta, identified. For scrolls convert them first into stones (see if you can use those) then, if the stones are useless to you, convert em into energy. Then you can save your stones of identifying for rings, scrolls you suspect might be of transmutation and potions you suspect can be of experience; and saving too that shop’s scroll of identify to use em into the now-not-automatically-identified-by-warrior weapons! Or rings.
I thought there was guaranteed to be 2 strength potions before each boss; so there could be one on 3 and 4 and none on the first two. Perhaps that may be outdated info.
Usually I don’t drink random potions unless it looks like I’ll die if I don’t quaff an unidentified healing potion promptly. Hate to unknowingly drink an XP or healing potion.
I tend to use intuition stones to confirm upgrade scrolls as some runs sorely lack remove curse scrolls, particularly in the beginning, and I don’t want to accidentally waste those either. With the Forbidden Runes challenge, there’s only 2 upgrade scrolls before Goo so it’s more straightforward.
I typically ID potions by brewing 3 of the same seed.
There’s a strength pot every 2 floors, excluding boss rooms. So, technically, yes, there’re 2 pots before each boss, distributed as I mentioned.
This is incorrect. They are always spread out. One on 1-2 and one on 3-4. I don’t know when this changed if it ever has. It’s been that way for as long as I remember.