• Einar@lemm.ee
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    4 months ago

    How many times has this been posted now? Genuine question: why is this such a big deal?

    • cygnus@lemmy.ca
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      4 months ago

      Genuine question: why is this such a big deal?

      These are not all video game companies, but for reference:

      AMD: 26,000 employees
      EA: 14,000
      Facebook: 84,000
      Netflix: 11,000
      Spotify: 9,000
      Twitter: 7,500

      • nalinna@lemmy.world
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        4 months ago

        Yep. But it also seems like people are so shocked by the data that maybe they’re missing the moral of this story, too? …sure it’s impressive that Valve has done so much with such a small workforce, but I think the reason they’ve been able to move so quickly is because they have such a small workforce. Companies get slow because they get big…I don’t care how much you tout your SAFe processes; you will always lose efficiency as you grow. It’s the difference between steering a canoe vs a cruise ship…the more you grow, the more you have to fight against momentum. So, my takeaway from this is that they figured out the secret to continued success as a maturing company, and good for them.

        Now, I say all of this with sincere hopes that they don’t work their smaller number of employees to death and ask them to take on inappropriately burdensome workloads. Because if that’s the case, they should fuck right off with the rest of their peers.

        • theneverfox@pawb.social
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          4 months ago

          This is such a simple idea that people seem incapable of understanding

          Big companies can’t innovate. They’re pulled in too many directions and create bureaucracies that stifle the individuality needed to push beyond known techniques. At best, they can iterate and imitate - and even that is very hit or miss

          There’s this idea companies must grow or die - but in reality, companies grow until they can only perpetuate themselves. They start to only make sense on paper

          Individuals drive progress - they need time and autonomy

        • Capt. Wolf@lemmy.world
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          4 months ago

          From what I understand, they basically have a very open work structure. People are free to work on what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.

          Source

          I can’t say if that extends beyond the development teams to other departments like server management, but everything I’ve ever seen about them says they’re all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.

              • SchmidtGenetics@lemmy.world
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                4 months ago

                Yeah it’s great to think letting your employees do what they want is good, which it is, but yeah everyone’s going to have their own idea and want to work on it. So who gets funding, etc.

                It’s strange the person said they move fast, that’s not something I’ve ever heard in reference to steam/valve before, and so many upvotes? What’s going on here.

            • HobbitFoot @thelemmy.club
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              4 months ago

              I think it speaks to developing for gaming over developing for infrastructure. What does it say about gaming where, a company that has a healthy attitude about work in general, has staff that prefer to work on addressing Steam bugs over working on a prestige game?

              • SchmidtGenetics@lemmy.world
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                4 months ago

                Do they? They have some pretty buggy and downright unplayable games due to griefers for years now so how is that even remotely true? And I’m sure their employees would rather build something new than to keep fixing old stuff, who wants that? That’s a pretty weird claim to say people prefer.

                It’s like people bury their heads and ignore everything bad about steam/valve.

                Steam/valve/newall seems to have this weird thing on lemmy, every other billionaire is cancer, but all hail GabeN, can’t have a discussion about anything here it seems without it getting derailed by people with rose glasses on.

                And did you read anything posted? What’s “healty” about anything from my screen grab?

                • uis@lemm.ee
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                  4 months ago

                  They have some pretty buggy and downright unplayable games due to griefers for years now so how is that even remotely true?

                  TF2 got bot-free recently. Let’s see how it lasts.

              • SchmidtGenetics@lemmy.world
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                4 months ago

                Or there’s not enough people with passion, since their passion is hats, or the higher ups have their preferred people they give funding too, part of the linked articles mention this stuff.

                • Grandwolf319@sh.itjust.works
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                  4 months ago

                  I don’t want forced passion. If an artists doesn’t want to create, they shouldn’t be forced.

                  So is game making an art form, I think so.

        • interdimensionalmeme@lemmy.ml
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          4 months ago

          Valve has done so much ?

          Steam hasn’t been improved since 2012.

          They’re clearly coasting.

          They’re keeping their keeping the 30% cut and running away with it instead of hire people to fix stuff.

          • sugar_in_your_tea@sh.itjust.works
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            4 months ago

            Since 2012:

            • Linux support - I joined around 2013 because of that
            • Proton - massive Linux compatibility upgrade
            • Steam Input - along with big picture mode and whatnot
            • SteamVR
            • hidden games
            • cart improvements
            • mobile app improvements, along with MFA
            • collections

            That’s just what I remember off the top of my head. I’m sure there’s more that I just don’t care about.

            • Drasglaf@sh.itjust.works
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              4 months ago

              Remote Play Together is another big one for many, I’ve used it together with Retroarch, so much fun.

      • SchmidtGenetics@lemmy.world
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        4 months ago

        But it’s basically a store front and they contract almost everything out. Like how many people does it take to run some servers? They don’t make games, the steam deck and the VR are the few things they’ve done. And that could be done by a couple dozen engineers and contract everything else.

        Like how many employees should they have?

        Okay I shouldn’t have taken a shot at their game making ability, but it legit fucking sucks and they acknowledge it, people bash them for it sometimes, take it easy guys.

          • SchmidtGenetics@lemmy.world
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            4 months ago

            Isn’t most of steam pages like the discussion, store page, forums, guides, workshop etc are self moderated by the publishers and developers?

            And yeah they made Alyx in the last decade? They make hats for old games, that’s it it seems.

            • Dudewitbow@lemmy.zip
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              4 months ago

              they have mobile games too, and a tech demo for the steam deck, and the known hero shooter in the works

              basically the people who think valve doesnt make games didnt buy into any of their expansionary market projects (mobile/vr/steam deck). They make games, just ones you dont want to play/cant play

              • SchmidtGenetics@lemmy.world
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                4 months ago

                Nah, their corporate structure legit caused them issues making games, people like to think valve as this perfect company, but it’s hella flawed and it’s peak capitalism too.

                Lemmy just seems to dislike anything remotely bad being said about them, it’s odd.

                • cygnus@lemmy.ca
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                  4 months ago

                  it’s peak capitalism too.

                  The screenshot sounds more like “peak anarchism” to me.

                • Dudewitbow@lemmy.zip
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                  4 months ago

                  im not a steam stan for any reason (i rarely even buy shit off the steam store directly) but its disingenuous to say they dont make games. Id argue peak capitalism is when you force a sequel to a game that didnt necessarily need it. there are a LOT of things I can conplain about when pertaining to valve, but not making games isnt one of them. its a poor argument to make when users choose not to play what they dod make.

                  Its similar to Fallout and Elder Scrolls, its not that there ISNT a new fallout or elder scrolls game, its just they made ones that users mostly didnt want to play (ESO, FO:Shelter, FO:76, ES: Blades, ES: Castles) disregarding the also existing VR versions of each game.

                  the argument sounds very similar to thise currently complaining on the Nintendo front that Famicom Detective Club got a new game, and not other nintendo IPs like Star Fox (which had Zero, Guard and Starfox 2) in the last decade, and Fzero (which had Fzero 99). its never a matter of they didnt make games, its the matter that they didnt make games they wanted

                • lmaydev@lemmy.world
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                  4 months ago

                  Letting your employees work on what they like doesn’t seem like the worst thing. It might hurt game profits but seems much nicer for the workers.

        • cygnus@lemmy.ca
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          4 months ago

          They don’t make games

          DOTA and CS beg to differ. Spotify is a “storefront” that produces nothing but has about 25x more employees.

        • imecth@fedia.io
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          4 months ago

          These stats don’t include subcontractors and as such they’re very misleading. For example, who do you think produces the GPUs inside the steam deck? Hint: it’s not Valve.

  • Grimy@lemmy.world
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    4 months ago

    8500 million in revenue and 350 employees.

    Gaben owns 6 yatchs and spends 70 to 100 million maintaining them.

    There is absolutely nothing that differentiates valve from the other stores front to justify this. The whole store front industry should be tightly regulated. No billionaire should exist and if you find yourself defending one, it just means they have a good marketing team.

    This is having a negative impact on the industry and the only ones benefiting are Gaben, Nintendo, Microsoft, Epic, etc. it’s clear collusion.

    Can’t wait for all the downvotes and simps coming to defend him because “Gaben isn’t your average billionaire”.

  • Corigan@lemm.ee
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    4 months ago

    I think people often hate steam for their success, but fail to see it’s the result of customers’choice in a free market. (I see it enough I’m not sure if people get paid to hate on them… To ruin the thing they have most of customer respect)

    Steam is not publicly traded and does not act like every other publicly traded company. It invests in its customers experience and custtomer come back for that. It does not nickel in dime or use its position to hold its customer captive and enshitfify its product. It’s not an ISP…

    It invests in hardware and software development it believes the industry needs not to make a massive profit but to be a champion of what gaming should be (Linux, steam link, index, bug picture, steam controller, steam deck) These products are experimental and usually sold at or near cost not to make money but to prove to the market there is a need and a demand.

    They are often a champion and voice of the gamer.

    They could have tried to be like Bethesda and tried to monetize their workshop but they didn’t.

    Sometimes they’re quiet and we don’t hear anything about what they’re working on, but that doesn’t mean they aren’t working on things.

    I can’t imagine pc gaming would have survived and resurged without steam. And I hate to think what it would be like if there were just 5 epics, origin, Uplay, whatever other launcher. I think gaming would look like mobile games…,… which takes a 30% cut too and can only sell in apple or android markets… No one bitches there and they offer no services.

    • Lets_Eat_Grandma@lemm.ee
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      4 months ago

      I think people often hate steam for their success

      I hate them for forcing me to use a kind of DRM which will stop working once their servers stop.

      Halflife was just fine without steam. Adding steam seemed to be a way to stop players from sharing CD keys.

      • homicidalrobot@lemm.ee
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        4 months ago

        You can play: Half-Life 1: Source Half-Life 2 Half-Life 2: Episode One Half-Life 2: Episode Two All with steam closed. Original half life expansions aside, your take is senile. I suppose alyx could’ve done without it.

        • Lets_Eat_Grandma@lemm.ee
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          4 months ago

          Okay, but what about all the games that have come out since steam has launched and ONLY have online-only drm options?

          Not talking about MMOs because those are their own beast. I’m talking about a huge amount of games though excluding mmos.

          I don’t mind digital distribution DRM platforms, I just want a choice. I want licenses to be portable and I want to be able to re-sell licenses for games I do not wish to own any longer. I don’t want to be bound to just console games either.

          • TheGalacticVoid@lemm.ee
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            4 months ago

            I don’t think resellable licenses are a great idea. It works with physical media because it will have flaws that affect quality and price, but I don’t see how that would work for digital without screwing over devs. I can completely get behind transfers or trades with friends or between platforms, but not really for resale.

            • Charzard4261@programming.dev
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              4 months ago

              I can get the transfers between friends part, but why between platforms? That makes zero sense from a business standpoint.

              The only way that would work is to have game companies manufacture and distribute an external storage medium themselves, because platforms sure as hell won’t say “Oh you bought a license on another store? Sure, you can use our CDN for free!”. And now we’ve almost reinvented game CDs.

  • interdimensionalmeme@lemmy.ml
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    4 months ago

    I’m reading, Steam takes 30% cut, offer practically nothing but a download system, store front and crappy forum instances per game. Largely unchanged since 2012 Basically, they’re just taking the money and running, almost pure rent.

    • Pringles@lemm.ee
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      4 months ago

      Feel free to start a competitive game store. There’s a reason why gog, origin or epic hardly make a dent on Valves bottom line.

        • knitwitt@lemmy.world
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          4 months ago

          Valve created a fantastic entertainment product that people voluntarily choose to use. Why would you want to turn something people already love into something completely different? Counterproductive - especially when direct distribution is essentially free and universally accessible.

          • interdimensionalmeme@lemmy.ml
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            4 months ago

            At this point steam is plain rent, coasting on their monopolistic platform power not any particular technical merit. It would be fine if valve spent this money on their userbase, but they don’t. All their other products are run for profit as well.

    • Godnroc@lemmy.world
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      4 months ago

      Thor from Pirate Software has a great video breaking down how Steam works and the lawsuit that claims they are ripping off consumers. It’s very educational.

      Of course, there is no requirement to use Steam. Game makes can publish their game themselves without a platform at all, which very few do. If you say they actually need a platform, there is the value they are getting for that 30%. If they weren’t getting anything of value, then they could do it themselves and benefit instead, which most do not.

        • interdimensionalmeme@lemmy.ml
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          3 months ago

          Thor

          You certainly did call him out exactly as he is. An obvious industry shill “we can’t make non-live service games anymore because licensing boohoo”

  • bitwolf@lemmy.one
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    4 months ago

    Steam is successful because they’re the only company in that market treating customers right.

    I’d be very upset if the courts side with EA.

    • prole@sh.itjust.works
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      4 months ago

      They’re also one of the few (possibly only) that has not gone public.

      Just a coincidence, I’m sure.

      • tea@lemmy.today
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        4 months ago

        There are plenty of private companies that are shitty too. It definitely helps being private (and maybe is a requirement?), but you also have to have the right owners for private companies to be good.

        • prole@sh.itjust.works
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          4 months ago

          For sure… Just one more reason to adopt co-determination laws like those in Germany.

          Public or private, if the board of the company actually contained literal workers, it could make things so much better.

    • suction@lemmy.world
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      4 months ago

      Who each will need a couple of consultants from McKinsey, PWC, you name it, to do their jobs!

        • suction@lemmy.world
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          4 months ago

          Ok… let’s walk through that together! This is my comment if your guesses were correct:

          “Who each will need a couple of consultants from a type of cheese, a firearms company, you name it, to do their jobs!”

          See how that a) doesn’t make any sense b) is not funny and c) is grammatically dubious at least?

          You could probably do better punch-up if you tried, right?