popcar2@programming.dev to Godot@programming.dev · 2 months agoGodot founders had desperately hoped Unity wouldn't 'blow up'www.gamedeveloper.comexternal-linkmessage-square18fedilinkarrow-up11arrow-down10cross-posted to: gamedev@programming.dev
arrow-up11arrow-down1external-linkGodot founders had desperately hoped Unity wouldn't 'blow up'www.gamedeveloper.compopcar2@programming.dev to Godot@programming.dev · 2 months agomessage-square18fedilinkcross-posted to: gamedev@programming.dev
minus-squarebbuez@lemmy.worldlinkfedilinkarrow-up0·edit-22 months agoI’m building something heavily reliant on the physics engine. Unity you need to be an enterprise member for the ability to override methods related to physics. Easy choice
minus-squareTheFinn@discuss.tchncs.delinkfedilinkarrow-up1·edit-22 months agoIs that why so many unity games have the same feel? I’ve started looking into the game engine that’s used and avoiding unity games.
I’m building something heavily reliant on the physics engine. Unity you need to be an enterprise member for the ability to override methods related to physics. Easy choice
Is that why so many unity games have the same feel? I’ve started looking into the game engine that’s used and avoiding unity games.