- cross-posted to:
- pcgaming@lemmy.ca
- games@sh.itjust.works
- virtualreality@lemmy.world
- cross-posted to:
- pcgaming@lemmy.ca
- games@sh.itjust.works
- virtualreality@lemmy.world
I am a little bit out of the loop, is there feature parity now when using PSVR2 on a PC with this, or are the restrictions the same, no eye tracking, etc?
From the Sony blog article:
“PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games.***” Sony Blog
So I’m hopeful that eventually these features might make it over, but yeah, don’t buy it for the potential future features /: